Boats and marks are sized realistically in 3rd person
- Changed SeaSurface to Subject3D to suppress scaling - Cameras can now be selected through View3D interface #story[1190]
This commit is contained in:
@@ -149,8 +149,11 @@ public class SkyBox {
|
||||
}
|
||||
|
||||
private void addSeaOverlay() {
|
||||
SeaSurface seaSurface = new SeaSurface(size * 3, 200, x, y - size/4 + 1, z);
|
||||
skyBoxPlanes.add(seaSurface.getSurface());
|
||||
SeaSurface seaSurface = new SeaSurface(size * 3, 200);
|
||||
seaSurface.setX(x);
|
||||
seaSurface.setY(y - size/4 + 1);
|
||||
seaSurface.setZ(z);
|
||||
skyBoxPlanes.add(seaSurface);
|
||||
}
|
||||
|
||||
public List<Subject3D> getSkyBoxPlanes() {
|
||||
|
||||
Reference in New Issue
Block a user