Refactored KeyFactory to ensure single instance of each key state handler.
#story[1089]
This commit is contained in:
@@ -92,10 +92,12 @@ public class RaceController extends Controller {
|
||||
|
||||
@Override
|
||||
public void initialize(URL location, ResourceBundle resources) {
|
||||
KeyFactory keyFactory = KeyFactory.getFactory();
|
||||
|
||||
// Initialise keyboard handler
|
||||
race.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
|
||||
String codeString = event.getCode().toString();
|
||||
ControlKey controlKey = KeyFactory.getKey(codeString);
|
||||
ControlKey controlKey = keyFactory.getKey(codeString);
|
||||
if(controlKey != null) {
|
||||
try {
|
||||
controllerClient.sendKey(controlKey);
|
||||
|
||||
@@ -20,10 +20,12 @@ public class InputChecker {
|
||||
* @param scene Scene the controller is to run in parallel with.
|
||||
*/
|
||||
public void runWithScene(Scene scene){
|
||||
KeyFactory keyFactory = KeyFactory.getFactory();
|
||||
|
||||
scene.setOnKeyPressed(event -> {
|
||||
String codeString = event.getCode().toString();
|
||||
if (!currentlyActiveKeys.containsKey(codeString)) {
|
||||
ControlKey controlKey = KeyFactory.getKey(codeString);
|
||||
ControlKey controlKey = keyFactory.getKey(codeString);
|
||||
if (controlKey != null) {
|
||||
controlKey.onAction();
|
||||
System.out.println(controlKey.toString() + " is Pressed.");
|
||||
@@ -34,7 +36,7 @@ public class InputChecker {
|
||||
|
||||
scene.setOnKeyReleased(event -> {
|
||||
String codeString = event.getCode().toString();
|
||||
ControlKey controlKey = KeyFactory.getKey(codeString);
|
||||
ControlKey controlKey = keyFactory.getKey(codeString);
|
||||
if (controlKey != null) {
|
||||
controlKey.onRelease();
|
||||
System.out.println(controlKey.toString() + " is Released.");
|
||||
@@ -46,7 +48,7 @@ public class InputChecker {
|
||||
@Override
|
||||
public void handle(long now) {
|
||||
for (String key: currentlyActiveKeys.keySet()){
|
||||
ControlKey controlKey = KeyFactory.getKey(key);
|
||||
ControlKey controlKey = keyFactory.getKey(key);
|
||||
if (controlKey != null){
|
||||
controlKey.onHold();
|
||||
System.out.println(controlKey.toString() + " is Held.");
|
||||
|
||||
@@ -8,16 +8,13 @@ import javafx.scene.input.KeyCode;
|
||||
public abstract class ControlKey {
|
||||
|
||||
private String name;
|
||||
private KeyCode keyCode;
|
||||
|
||||
/**
|
||||
* Constructor for Control
|
||||
* @param name name of the key
|
||||
* @param keyCode key code for the key
|
||||
*/
|
||||
public ControlKey(String name, KeyCode keyCode){
|
||||
public ControlKey(String name){
|
||||
this.name = name;
|
||||
this.keyCode = keyCode;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
package visualiser.gameController.Keys;
|
||||
|
||||
import javafx.scene.input.KeyCode;
|
||||
|
||||
/**
|
||||
* Key to send downwind packet to server
|
||||
*/
|
||||
@@ -9,12 +7,11 @@ public class DownWindKey extends ControlKey {
|
||||
|
||||
/**
|
||||
* Constructor for Control
|
||||
*
|
||||
* @param name name of the key
|
||||
* @param keyCode key code for the key
|
||||
*
|
||||
*/
|
||||
public DownWindKey(String name, KeyCode keyCode) {
|
||||
super(name, keyCode);
|
||||
public DownWindKey(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,36 +1,51 @@
|
||||
package visualiser.gameController.Keys;
|
||||
|
||||
import javafx.scene.input.KeyCode;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* Factory for creating Keys, these could be predefined in the future.
|
||||
*/
|
||||
public class KeyFactory {
|
||||
/**
|
||||
* Retrieve command given key
|
||||
*/
|
||||
private Map<String, ControlKey> keyState;
|
||||
|
||||
/**
|
||||
* Singleton instance to enforce consistent key state
|
||||
*/
|
||||
private static KeyFactory theFactory = new KeyFactory();
|
||||
|
||||
/**
|
||||
* Singleton constructor for key state, set up initial state of each action.
|
||||
*/
|
||||
private KeyFactory() {
|
||||
this.keyState = new HashMap<>();
|
||||
keyState.put("Z", new ZoomInKey("Zoom In"));
|
||||
keyState.put("X", new ZoomOutKey("Zoom Out"));
|
||||
keyState.put("SPACE", new VMGKey("VMG"));
|
||||
keyState.put("SHIFT", new SailsToggleKey("Toggle Sails"));
|
||||
keyState.put("ENTER", new TackGybeKey("Tack/Gybe"));
|
||||
keyState.put("PAGE_UP", new UpWindKey("Upwind"));
|
||||
keyState.put("PAGE_DOWN", new DownWindKey("Downwind"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Get singleton instance of KeyFactory to interact with key state
|
||||
* @return automatically constructed KeyFactory
|
||||
*/
|
||||
public static KeyFactory getFactory() {
|
||||
return theFactory;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the Control Key in charge of a key press
|
||||
* @param key key pressed (String value of KeyCode)
|
||||
* @return the Control Key behaviour of the key pressed.
|
||||
*/
|
||||
public static ControlKey getKey(String key){
|
||||
switch(key){
|
||||
case "Z":
|
||||
return new ZoomInKey("Z", KeyCode.Z);
|
||||
case "X":
|
||||
return new ZoomOutKey("X", KeyCode.X);
|
||||
case "SPACE":
|
||||
return new VMGKey("SPACE", KeyCode.SPACE);
|
||||
case "SHIFT":
|
||||
return new SailsToggleKey("SHIFT", KeyCode.SHIFT);
|
||||
case "ENTER":
|
||||
return new TackGybeKey("ENTER", KeyCode.ENTER);
|
||||
case "PAGE_UP":
|
||||
return new UpWindKey("PAGE_UP", KeyCode.PAGE_UP);
|
||||
case "PAGE_DOWN":
|
||||
return new DownWindKey("PAGE_DOWN", KeyCode.PAGE_DOWN);
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
public ControlKey getKey(String key){
|
||||
return keyState.get(key);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
package visualiser.gameController.Keys;
|
||||
|
||||
import javafx.scene.input.KeyCode;
|
||||
|
||||
/**
|
||||
* Key to toggle the sails
|
||||
*/
|
||||
@@ -9,12 +7,11 @@ public class SailsToggleKey extends ControlKey {
|
||||
|
||||
/**
|
||||
* Constructor for Control
|
||||
*
|
||||
* @param name name of the key
|
||||
* @param keyCode key code for the key
|
||||
*
|
||||
*/
|
||||
public SailsToggleKey(String name, KeyCode keyCode) {
|
||||
super(name, keyCode);
|
||||
public SailsToggleKey(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
package visualiser.gameController.Keys;
|
||||
|
||||
import javafx.scene.input.KeyCode;
|
||||
|
||||
/**
|
||||
* key to toggle between tacking and gybing
|
||||
*/
|
||||
@@ -9,12 +7,11 @@ public class TackGybeKey extends ControlKey {
|
||||
|
||||
/**
|
||||
* Constructor for Control
|
||||
*
|
||||
* @param name name of the key
|
||||
* @param keyCode key code for the key
|
||||
*
|
||||
*/
|
||||
public TackGybeKey(String name, KeyCode keyCode) {
|
||||
super(name, keyCode);
|
||||
public TackGybeKey(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
package visualiser.gameController.Keys;
|
||||
|
||||
import javafx.scene.input.KeyCode;
|
||||
|
||||
/**
|
||||
* Key to go upwind
|
||||
*/
|
||||
@@ -9,12 +7,11 @@ public class UpWindKey extends ControlKey {
|
||||
|
||||
/**
|
||||
* Constructor for Control
|
||||
*
|
||||
* @param name name of the key
|
||||
* @param keyCode key code for the key
|
||||
*
|
||||
*/
|
||||
public UpWindKey(String name, KeyCode keyCode) {
|
||||
super(name, keyCode);
|
||||
public UpWindKey(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -11,10 +11,9 @@ public class VMGKey extends ControlKey{
|
||||
* Constructor for Control
|
||||
*
|
||||
* @param name name of the key
|
||||
* @param keyCode key code for the key
|
||||
*/
|
||||
public VMGKey(String name, KeyCode keyCode) {
|
||||
super(name, keyCode);
|
||||
public VMGKey(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -7,8 +7,8 @@ import javafx.scene.input.KeyCode;
|
||||
*/
|
||||
public class ZoomInKey extends ControlKey {
|
||||
|
||||
public ZoomInKey(String name, KeyCode keyCode) {
|
||||
super(name, keyCode);
|
||||
public ZoomInKey(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
package visualiser.gameController.Keys;
|
||||
|
||||
import javafx.scene.input.KeyCode;
|
||||
|
||||
/**
|
||||
* Key to zoom out of the game.
|
||||
*/
|
||||
@@ -9,12 +7,11 @@ public class ZoomOutKey extends ControlKey{
|
||||
|
||||
/**
|
||||
* Constructor for Control
|
||||
*
|
||||
* @param name name of the key
|
||||
* @param keyCode key code for the key
|
||||
*
|
||||
*/
|
||||
public ZoomOutKey(String name, KeyCode keyCode) {
|
||||
super(name, keyCode);
|
||||
public ZoomOutKey(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user