Refactored KeyFactory to ensure single instance of each key state handler.
#story[1089]
This commit is contained in:
@@ -92,10 +92,12 @@ public class RaceController extends Controller {
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@Override
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@Override
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public void initialize(URL location, ResourceBundle resources) {
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public void initialize(URL location, ResourceBundle resources) {
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KeyFactory keyFactory = KeyFactory.getFactory();
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// Initialise keyboard handler
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// Initialise keyboard handler
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race.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
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race.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
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String codeString = event.getCode().toString();
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String codeString = event.getCode().toString();
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ControlKey controlKey = KeyFactory.getKey(codeString);
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ControlKey controlKey = keyFactory.getKey(codeString);
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if(controlKey != null) {
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if(controlKey != null) {
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try {
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try {
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controllerClient.sendKey(controlKey);
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controllerClient.sendKey(controlKey);
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@@ -20,10 +20,12 @@ public class InputChecker {
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* @param scene Scene the controller is to run in parallel with.
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* @param scene Scene the controller is to run in parallel with.
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*/
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*/
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public void runWithScene(Scene scene){
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public void runWithScene(Scene scene){
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KeyFactory keyFactory = KeyFactory.getFactory();
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scene.setOnKeyPressed(event -> {
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scene.setOnKeyPressed(event -> {
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String codeString = event.getCode().toString();
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String codeString = event.getCode().toString();
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if (!currentlyActiveKeys.containsKey(codeString)) {
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if (!currentlyActiveKeys.containsKey(codeString)) {
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ControlKey controlKey = KeyFactory.getKey(codeString);
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ControlKey controlKey = keyFactory.getKey(codeString);
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if (controlKey != null) {
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if (controlKey != null) {
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controlKey.onAction();
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controlKey.onAction();
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System.out.println(controlKey.toString() + " is Pressed.");
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System.out.println(controlKey.toString() + " is Pressed.");
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@@ -34,7 +36,7 @@ public class InputChecker {
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scene.setOnKeyReleased(event -> {
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scene.setOnKeyReleased(event -> {
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String codeString = event.getCode().toString();
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String codeString = event.getCode().toString();
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ControlKey controlKey = KeyFactory.getKey(codeString);
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ControlKey controlKey = keyFactory.getKey(codeString);
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if (controlKey != null) {
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if (controlKey != null) {
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controlKey.onRelease();
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controlKey.onRelease();
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System.out.println(controlKey.toString() + " is Released.");
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System.out.println(controlKey.toString() + " is Released.");
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@@ -46,7 +48,7 @@ public class InputChecker {
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@Override
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@Override
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public void handle(long now) {
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public void handle(long now) {
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for (String key: currentlyActiveKeys.keySet()){
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for (String key: currentlyActiveKeys.keySet()){
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ControlKey controlKey = KeyFactory.getKey(key);
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ControlKey controlKey = keyFactory.getKey(key);
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if (controlKey != null){
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if (controlKey != null){
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controlKey.onHold();
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controlKey.onHold();
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System.out.println(controlKey.toString() + " is Held.");
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System.out.println(controlKey.toString() + " is Held.");
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@@ -8,16 +8,13 @@ import javafx.scene.input.KeyCode;
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public abstract class ControlKey {
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public abstract class ControlKey {
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private String name;
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private String name;
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private KeyCode keyCode;
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/**
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/**
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* Constructor for Control
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* Constructor for Control
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* @param name name of the key
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* @param name name of the key
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* @param keyCode key code for the key
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*/
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*/
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public ControlKey(String name, KeyCode keyCode){
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public ControlKey(String name){
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this.name = name;
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this.name = name;
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this.keyCode = keyCode;
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}
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}
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/**
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/**
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@@ -1,7 +1,5 @@
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package visualiser.gameController.Keys;
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package visualiser.gameController.Keys;
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import javafx.scene.input.KeyCode;
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/**
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/**
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* Key to send downwind packet to server
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* Key to send downwind packet to server
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*/
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*/
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@@ -9,12 +7,11 @@ public class DownWindKey extends ControlKey {
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/**
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/**
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* Constructor for Control
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* Constructor for Control
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*
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* @param name name of the key
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* @param name name of the key
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* @param keyCode key code for the key
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*
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*/
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*/
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public DownWindKey(String name, KeyCode keyCode) {
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public DownWindKey(String name) {
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super(name, keyCode);
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super(name);
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}
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}
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@Override
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@Override
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@@ -1,36 +1,51 @@
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package visualiser.gameController.Keys;
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package visualiser.gameController.Keys;
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import javafx.scene.input.KeyCode;
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import java.util.HashMap;
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import java.util.Map;
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/**
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/**
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* Factory for creating Keys, these could be predefined in the future.
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* Factory for creating Keys, these could be predefined in the future.
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*/
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*/
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public class KeyFactory {
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public class KeyFactory {
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/**
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* Retrieve command given key
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*/
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private Map<String, ControlKey> keyState;
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/**
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* Singleton instance to enforce consistent key state
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*/
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private static KeyFactory theFactory = new KeyFactory();
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/**
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* Singleton constructor for key state, set up initial state of each action.
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*/
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private KeyFactory() {
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this.keyState = new HashMap<>();
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keyState.put("Z", new ZoomInKey("Zoom In"));
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keyState.put("X", new ZoomOutKey("Zoom Out"));
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keyState.put("SPACE", new VMGKey("VMG"));
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keyState.put("SHIFT", new SailsToggleKey("Toggle Sails"));
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keyState.put("ENTER", new TackGybeKey("Tack/Gybe"));
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keyState.put("PAGE_UP", new UpWindKey("Upwind"));
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keyState.put("PAGE_DOWN", new DownWindKey("Downwind"));
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}
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/**
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* Get singleton instance of KeyFactory to interact with key state
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* @return automatically constructed KeyFactory
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*/
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public static KeyFactory getFactory() {
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return theFactory;
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}
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/**
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/**
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* Get the Control Key in charge of a key press
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* Get the Control Key in charge of a key press
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* @param key key pressed (String value of KeyCode)
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* @param key key pressed (String value of KeyCode)
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* @return the Control Key behaviour of the key pressed.
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* @return the Control Key behaviour of the key pressed.
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*/
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*/
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public static ControlKey getKey(String key){
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public ControlKey getKey(String key){
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switch(key){
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return keyState.get(key);
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case "Z":
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return new ZoomInKey("Z", KeyCode.Z);
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case "X":
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return new ZoomOutKey("X", KeyCode.X);
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case "SPACE":
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return new VMGKey("SPACE", KeyCode.SPACE);
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case "SHIFT":
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return new SailsToggleKey("SHIFT", KeyCode.SHIFT);
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case "ENTER":
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return new TackGybeKey("ENTER", KeyCode.ENTER);
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case "PAGE_UP":
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return new UpWindKey("PAGE_UP", KeyCode.PAGE_UP);
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case "PAGE_DOWN":
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return new DownWindKey("PAGE_DOWN", KeyCode.PAGE_DOWN);
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default:
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return null;
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}
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}
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}
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}
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}
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@@ -1,7 +1,5 @@
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package visualiser.gameController.Keys;
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package visualiser.gameController.Keys;
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import javafx.scene.input.KeyCode;
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/**
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/**
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* Key to toggle the sails
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* Key to toggle the sails
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*/
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*/
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@@ -9,12 +7,11 @@ public class SailsToggleKey extends ControlKey {
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/**
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/**
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* Constructor for Control
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* Constructor for Control
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*
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* @param name name of the key
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* @param name name of the key
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* @param keyCode key code for the key
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*
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*/
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*/
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public SailsToggleKey(String name, KeyCode keyCode) {
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public SailsToggleKey(String name) {
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super(name, keyCode);
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super(name);
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}
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}
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@Override
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@Override
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@@ -1,7 +1,5 @@
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package visualiser.gameController.Keys;
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package visualiser.gameController.Keys;
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import javafx.scene.input.KeyCode;
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/**
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/**
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* key to toggle between tacking and gybing
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* key to toggle between tacking and gybing
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*/
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*/
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@@ -9,12 +7,11 @@ public class TackGybeKey extends ControlKey {
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/**
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/**
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* Constructor for Control
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* Constructor for Control
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*
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* @param name name of the key
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* @param name name of the key
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* @param keyCode key code for the key
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*
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*/
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*/
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public TackGybeKey(String name, KeyCode keyCode) {
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public TackGybeKey(String name) {
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super(name, keyCode);
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super(name);
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}
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}
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@Override
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@Override
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@@ -1,7 +1,5 @@
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package visualiser.gameController.Keys;
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package visualiser.gameController.Keys;
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import javafx.scene.input.KeyCode;
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/**
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/**
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* Key to go upwind
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* Key to go upwind
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*/
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*/
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@@ -9,12 +7,11 @@ public class UpWindKey extends ControlKey {
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/**
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/**
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* Constructor for Control
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* Constructor for Control
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*
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* @param name name of the key
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* @param name name of the key
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* @param keyCode key code for the key
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*
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*/
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*/
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public UpWindKey(String name, KeyCode keyCode) {
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public UpWindKey(String name) {
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super(name, keyCode);
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super(name);
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}
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}
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@Override
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@Override
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@@ -11,10 +11,9 @@ public class VMGKey extends ControlKey{
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* Constructor for Control
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* Constructor for Control
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*
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*
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* @param name name of the key
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* @param name name of the key
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* @param keyCode key code for the key
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*/
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*/
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public VMGKey(String name, KeyCode keyCode) {
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public VMGKey(String name) {
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super(name, keyCode);
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super(name);
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}
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}
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@Override
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@Override
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@@ -7,8 +7,8 @@ import javafx.scene.input.KeyCode;
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*/
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*/
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public class ZoomInKey extends ControlKey {
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public class ZoomInKey extends ControlKey {
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public ZoomInKey(String name, KeyCode keyCode) {
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public ZoomInKey(String name) {
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super(name, keyCode);
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super(name);
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}
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}
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@Override
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@Override
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@@ -1,7 +1,5 @@
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package visualiser.gameController.Keys;
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package visualiser.gameController.Keys;
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import javafx.scene.input.KeyCode;
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/**
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/**
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* Key to zoom out of the game.
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* Key to zoom out of the game.
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*/
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*/
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@@ -9,12 +7,11 @@ public class ZoomOutKey extends ControlKey{
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/**
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/**
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* Constructor for Control
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* Constructor for Control
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*
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* @param name name of the key
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* @param name name of the key
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* @param keyCode key code for the key
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*
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*/
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*/
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public ZoomOutKey(String name, KeyCode keyCode) {
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public ZoomOutKey(String name) {
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super(name, keyCode);
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super(name);
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}
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}
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@Override
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@Override
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