Created a slider on the Host Game screen.

- slider has min and max minutes
- a label is updated as the slider is moved
- the value of the slider selection is saved
- slider resizes appropriately with the window

#story[1323]
main
Jessica Syder 8 years ago
parent 49c08f5687
commit 819cdc49ab

@ -4,6 +4,8 @@ import javafx.application.Platform;
import javafx.fxml.FXML;
import javafx.scene.control.Alert;
import javafx.scene.control.ButtonType;
import javafx.scene.control.Label;
import javafx.scene.control.Slider;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import mock.app.Event;
@ -28,8 +30,12 @@ import java.util.logging.Logger;
*/
public class HostGameController extends Controller {
private @FXML ImageView mapImage;
private @FXML Slider sliderLength;
private @FXML Label lblLength;
private ArrayList<Image> listOfMaps;
private int currentMapIndex = 0;
private int selectedRaceLength; // in minutes
private final int MAX_RACE_LENGTH = 30; // in minutes
private DatagramSocket udpSocket;
private MatchBrowserInterface matchBrowserInterface;
@ -37,8 +43,31 @@ public class HostGameController extends Controller {
loadMaps();
this.udpSocket = MatchBrowserSingleton.getInstance().getUdpSocket();
this.matchBrowserInterface = MatchBrowserSingleton.getInstance().getMatchBrowserInterface();
setRaceLengthSlider();
}
/**
* Sets up the values and display for a slider object which allows a user
* to select how many minutes long they would like their race to be.
*/
private void setRaceLengthSlider(){
// set the listener to update the label
sliderLength.valueProperty().addListener((ov, old_val, new_val) -> {
selectedRaceLength = new_val.intValue();
if (selectedRaceLength == 1){
lblLength.setText(selectedRaceLength + " minute.");
} else {
lblLength.setText(selectedRaceLength + " minutes.");
}
});
// set values and marks to be displayed
sliderLength.setMin(1);
sliderLength.setMax(MAX_RACE_LENGTH);
sliderLength.setShowTickLabels(true);
sliderLength.setMajorTickUnit(MAX_RACE_LENGTH-1);
sliderLength.setBlockIncrement(1);
}
/**

@ -3,6 +3,7 @@
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.Slider?>
<?import javafx.scene.image.ImageView?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.layout.ColumnConstraints?>
@ -12,19 +13,20 @@
<AnchorPane fx:id="hostWrapper" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="600.0" prefWidth="780.0" xmlns="http://javafx.com/javafx/8.0.111" xmlns:fx="http://javafx.com/fxml/1" fx:controller="visualiser.Controllers.HostGameController">
<children>
<GridPane layoutY="14.0" AnchorPane.bottomAnchor="-14.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="14.0">
<GridPane layoutY="14.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="170.0" minWidth="10.0" prefWidth="170.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints hgrow="SOMETIMES" maxWidth="170.0" minWidth="10.0" prefWidth="170.0" />
<ColumnConstraints hgrow="NEVER" prefWidth="170.0" />
<ColumnConstraints hgrow="NEVER" prefWidth="100.0" />
<ColumnConstraints hgrow="NEVER" prefWidth="170.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="60.0" minHeight="60.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="435.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="80.0" minHeight="80.0" prefHeight="80.0" vgrow="SOMETIMES" />
<RowConstraints prefHeight="50.0" vgrow="NEVER" />
<RowConstraints prefHeight="419.5" vgrow="NEVER" />
<RowConstraints prefHeight="50.0" vgrow="NEVER" />
<RowConstraints prefHeight="80.0" vgrow="NEVER" />
</rowConstraints>
<children>
<Button fx:id="hostGameBtn" mnemonicParsing="false" onAction="#hostGamePressed" text="Start Game" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="2" GridPane.valignment="CENTER">
<Button fx:id="hostGameBtn" mnemonicParsing="false" onAction="#hostGamePressed" text="Start Game" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="3" GridPane.valignment="CENTER">
<font>
<Font size="20.0" />
</font>
@ -50,6 +52,16 @@
<ImageView fx:id="mapImage" pickOnBounds="true" preserveRatio="true" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.hgrow="ALWAYS" GridPane.rowIndex="1" GridPane.valignment="CENTER" GridPane.vgrow="ALWAYS" />
<Button fx:id="previousButton" maxHeight="80.0" maxWidth="80.0" mnemonicParsing="false" onAction="#previousImage" GridPane.halignment="CENTER" GridPane.rowIndex="1" GridPane.valignment="CENTER" />
<Button fx:id="nextButton" maxHeight="80.0" maxWidth="80.0" mnemonicParsing="false" onAction="#nextImage" GridPane.columnIndex="2" GridPane.halignment="CENTER" GridPane.rowIndex="1" GridPane.valignment="CENTER" />
<Slider fx:id="sliderLength" prefHeight="14.0" prefWidth="100.0" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="2">
<GridPane.margin>
<Insets left="50.0" right="50.0" />
</GridPane.margin>
</Slider>
<Label fx:id="lblLength" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="2" GridPane.valignment="BOTTOM">
<GridPane.margin>
<Insets />
</GridPane.margin>
</Label>
</children>
</GridPane>
</children>

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