Allowed fractional health deductions per frame
- Fixed boundary penalty system #story[1291]
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@@ -106,7 +106,7 @@ public class Boat extends Collider {
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/**
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* Amount of health boat currently has, between 0 and 100
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*/
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private int health;
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private double health;
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/**
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* Constructs a boat object with a given sourceID, name, country/team abbreviation, and polars table.
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@@ -441,11 +441,11 @@ public class Boat extends Collider {
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isColliding = colliding;
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}
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public int getHealth() {
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public double getHealth() {
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return health;
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}
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public void setHealth(int health) {
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public void setHealth(double health) {
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this.health = health;
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}
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@@ -453,7 +453,7 @@ public class Boat extends Collider {
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* Add a given amount of HP to boat health
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* @param delta amount of HP to add
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*/
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public void updateHealth(int delta) {
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public void updateHealth(double delta) {
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health += delta;
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if(health < 0) health = 0;
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else if(health > 100) health = 100;
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