WIP. Probably need to cherry pick stuff out of here.
Added ClientConnection and server-side handshake. Added MessageSerialiser and Deserialiser. #story[1095]
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@@ -6,6 +6,7 @@ import javafx.scene.control.*;
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import javafx.scene.layout.AnchorPane;
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import javafx.stage.Stage;
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import mock.app.Event;
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import mock.exceptions.EventConstructionException;
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import shared.exceptions.InvalidBoatDataException;
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import shared.exceptions.InvalidRaceDataException;
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import shared.exceptions.InvalidRegattaDataException;
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@@ -17,6 +18,8 @@ import java.net.Socket;
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import java.net.URL;
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import java.net.UnknownHostException;
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import java.util.ResourceBundle;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* Controller for Hosting a game.
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@@ -44,17 +47,12 @@ public class HostController extends Controller {
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*/
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public void hostGamePressed() throws IOException{
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try {
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Event game = Event.getEvent();
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Event game = new Event();
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game.start();
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connectSocket("localhost", 4942);
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} catch (InvalidRaceDataException e) {
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e.printStackTrace();
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} catch (XMLReaderException e) {
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e.printStackTrace();
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} catch (InvalidBoatDataException e) {
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e.printStackTrace();
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} catch (InvalidRegattaDataException e) {
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e.printStackTrace();
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} catch (EventConstructionException e) {
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Logger.getGlobal().log(Level.SEVERE, "Could not create Event.", e);
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throw new RuntimeException(e);
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}
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}
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