WIP. Probably need to cherry pick stuff out of here.

Added ClientConnection and server-side handshake.
Added MessageSerialiser and Deserialiser.
#story[1095]
This commit is contained in:
fjc40
2017-08-10 12:13:40 +12:00
parent 3ec87582d3
commit 7cc39abe57
35 changed files with 1837 additions and 793 deletions
@@ -0,0 +1,243 @@
package mock.model;
import mock.app.MockOutput;
import mock.enums.ConnectionStateEnum;
import shared.exceptions.HandshakeException;
import mock.exceptions.SourceIDAllocationException;
import mock.model.commandFactory.CompositeCommand;
import network.Messages.*;
import network.Messages.Enums.JoinAcceptanceEnum;
import network.Messages.Enums.MessageType;
import network.Messages.Enums.RequestToJoinEnum;
import network.StreamRelated.MessageDeserialiser;
import network.StreamRelated.MessageSerialiser;
import visualiser.gameController.ControllerServer;
import java.io.IOException;
import java.net.Socket;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* This class handles the client connection handshake, and creation of MockOutput and ControllerServer.
*/
public class ClientConnection implements Runnable {
/**
* The socket for the client's connection.
*/
private Socket socket;
/**
* Periodically sends HeartBeat messages to client.
*/
private HeartBeatService heartBeatService;
/**
* Used to allocate source ID to client, if they request to participate.
*/
private SourceIdAllocator sourceIdAllocator;
/**
* Latest snapshot of the race, to send to client. Currently only used for XML messages.
*/
private LatestMessages latestMessages;
/**
* Collection of commands from client for race to execute.
*/
private CompositeCommand compositeCommand;
/**
* Used to send the race snapshot to client.
*/
private MockOutput mockOutput;
/**
* Used to receive client input, and turn it into commands.
*/
private ControllerServer controllerServer;
/**
* Used to write messages to socket.
*/
private MessageSerialiser messageSerialiser;
/**
* Stores messages to write to socket.
*/
private BlockingQueue<AC35Data> outputQueue;
/**
* Used to read messages from socket.
*/
private MessageDeserialiser messageDeserialiser;
/**
* Stores messages read from socket.
*/
private BlockingQueue<AC35Data> inputQueue;
/**
* The state of the connection to the client.
*/
private ConnectionStateEnum connectionState = ConnectionStateEnum.UNKNOWN;
/**
* Creates a client connection, using a given socket.
* @param socket The socket which connects to the client.
* @param sourceIdAllocator Used to allocate a source ID for the client.
* @param latestMessages Latest race snapshot to send to client.
* @param compositeCommand Collection of commands for race to execute.
* @throws IOException Thrown if there is a problem with the client socket.
*/
public ClientConnection(Socket socket, SourceIdAllocator sourceIdAllocator, LatestMessages latestMessages, CompositeCommand compositeCommand) throws IOException {
this.socket = socket;
this.sourceIdAllocator = sourceIdAllocator;
this.latestMessages = latestMessages;
this.compositeCommand = compositeCommand;
this.outputQueue = new LinkedBlockingQueue<>();
this.inputQueue = new LinkedBlockingQueue<>();
this.messageSerialiser = new MessageSerialiser(socket.getOutputStream(), outputQueue);
this.messageDeserialiser = new MessageDeserialiser(socket.getInputStream(), inputQueue);
new Thread(messageSerialiser, "ClientConnection()->MessageSerialiser thread " + messageSerialiser).start();
new Thread(messageDeserialiser, "ClientConnection()->MessageDeserialiser thread " + messageDeserialiser).start();
this.heartBeatService = new HeartBeatService(outputQueue);
new Thread(heartBeatService, "ClientConnection()->HeartBeatService thread " + heartBeatService).start();
}
@Override
public void run() {
try {
handshake();
} catch (HandshakeException | SourceIDAllocationException e) {
Logger.getGlobal().log(Level.WARNING, "Client handshake failed.", e);
Thread.currentThread().interrupt();
return;
}
}
/**
* Initiates the handshake with the client.
* @throws HandshakeException Thrown if something goes wrong with the handshake.
* @throws SourceIDAllocationException Thrown if we cannot allocate a sourceID.
*/
private void handshake() throws SourceIDAllocationException, HandshakeException {
//This function is a bit messy, and could probably be refactored a bit.
connectionState = ConnectionStateEnum.WAITING_FOR_HANDSHAKE;
RequestToJoin requestToJoin = waitForRequestToJoin();
int allocatedSourceID = 0;
//If they want to participate, give them a source ID number.
if (requestToJoin.getRequestType() == RequestToJoinEnum.PARTICIPANT) {
allocatedSourceID = sourceIdAllocator.allocateSourceID();
this.controllerServer = new ControllerServer(compositeCommand, inputQueue, allocatedSourceID);
new Thread(controllerServer, "ClientConnection.run()->ControllerServer thread" + controllerServer).start();
}
this.mockOutput = new MockOutput(latestMessages, outputQueue);
new Thread(mockOutput, "ClientConnection.run()->MockOutput thread" + mockOutput).start();
sendJoinAcceptanceMessage(allocatedSourceID);
connectionState = ConnectionStateEnum.CONNECTED;
}
/**
* Waits until the client sends a {@link RequestToJoin} message, and returns it.
* @return The {@link RequestToJoin} message.
* @throws HandshakeException Thrown if we get interrupted while waiting.
*/
private RequestToJoin waitForRequestToJoin() throws HandshakeException {
try {
while (connectionState == ConnectionStateEnum.WAITING_FOR_HANDSHAKE) {
AC35Data message = inputQueue.take();
//We need to wait until they actually send a join request.
if (message.getType() == MessageType.REQUEST_TO_JOIN) {
return (RequestToJoin) message;
}
}
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
throw new HandshakeException("Handshake failed. Thread: " + Thread.currentThread() + " was interrupted while waiting on the incoming message queue.", e);
}
throw new HandshakeException("Handshake was cancelled. Connection state is now: " + connectionState);
}
/**
* Sends the client a {@link JoinAcceptance} message, containing their assigned sourceID.
* @param sourceID The sourceID to assign to client.
* @throws HandshakeException Thrown if the thread is interrupted while placing message on the outgoing message queue.
*/
private void sendJoinAcceptanceMessage(int sourceID) throws HandshakeException {
//Send them the source ID.
JoinAcceptance joinAcceptance = new JoinAcceptance(JoinAcceptanceEnum.JOIN_SUCCESSFUL, sourceID);
try {
outputQueue.put(joinAcceptance);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
throw new HandshakeException("Handshake failed. Thread: " + Thread.currentThread() + " interrupted while placing JoinAcceptance message on outgoing message queue.", e);
}
}
/**
* Determines whether or not this connection is still alive.
* This is based off whether the {@link MessageSerialiser} is still alive.
* @return True if it is alive, false otherwise.
*/
public boolean isAlive() {
return messageSerialiser.isRunning();
}
}