WIP. Probably need to cherry pick stuff out of here.
Added ClientConnection and server-side handshake. Added MessageSerialiser and Deserialiser. #story[1095]
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package mock.model;
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import mock.app.MockOutput;
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import mock.enums.ConnectionStateEnum;
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import shared.exceptions.HandshakeException;
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import mock.exceptions.SourceIDAllocationException;
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import mock.model.commandFactory.CompositeCommand;
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import network.Messages.*;
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import network.Messages.Enums.JoinAcceptanceEnum;
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import network.Messages.Enums.MessageType;
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import network.Messages.Enums.RequestToJoinEnum;
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import network.StreamRelated.MessageDeserialiser;
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import network.StreamRelated.MessageSerialiser;
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import visualiser.gameController.ControllerServer;
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import java.io.IOException;
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import java.net.Socket;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* This class handles the client connection handshake, and creation of MockOutput and ControllerServer.
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*/
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public class ClientConnection implements Runnable {
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/**
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* The socket for the client's connection.
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*/
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private Socket socket;
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/**
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* Periodically sends HeartBeat messages to client.
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*/
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private HeartBeatService heartBeatService;
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/**
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* Used to allocate source ID to client, if they request to participate.
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*/
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private SourceIdAllocator sourceIdAllocator;
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/**
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* Latest snapshot of the race, to send to client. Currently only used for XML messages.
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*/
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private LatestMessages latestMessages;
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/**
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* Collection of commands from client for race to execute.
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*/
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private CompositeCommand compositeCommand;
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/**
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* Used to send the race snapshot to client.
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*/
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private MockOutput mockOutput;
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/**
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* Used to receive client input, and turn it into commands.
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*/
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private ControllerServer controllerServer;
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/**
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* Used to write messages to socket.
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*/
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private MessageSerialiser messageSerialiser;
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/**
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* Stores messages to write to socket.
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*/
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private BlockingQueue<AC35Data> outputQueue;
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/**
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* Used to read messages from socket.
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*/
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private MessageDeserialiser messageDeserialiser;
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/**
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* Stores messages read from socket.
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*/
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private BlockingQueue<AC35Data> inputQueue;
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/**
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* The state of the connection to the client.
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*/
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private ConnectionStateEnum connectionState = ConnectionStateEnum.UNKNOWN;
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/**
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* Creates a client connection, using a given socket.
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* @param socket The socket which connects to the client.
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* @param sourceIdAllocator Used to allocate a source ID for the client.
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* @param latestMessages Latest race snapshot to send to client.
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* @param compositeCommand Collection of commands for race to execute.
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* @throws IOException Thrown if there is a problem with the client socket.
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*/
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public ClientConnection(Socket socket, SourceIdAllocator sourceIdAllocator, LatestMessages latestMessages, CompositeCommand compositeCommand) throws IOException {
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this.socket = socket;
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this.sourceIdAllocator = sourceIdAllocator;
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this.latestMessages = latestMessages;
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this.compositeCommand = compositeCommand;
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this.outputQueue = new LinkedBlockingQueue<>();
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this.inputQueue = new LinkedBlockingQueue<>();
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this.messageSerialiser = new MessageSerialiser(socket.getOutputStream(), outputQueue);
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this.messageDeserialiser = new MessageDeserialiser(socket.getInputStream(), inputQueue);
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new Thread(messageSerialiser, "ClientConnection()->MessageSerialiser thread " + messageSerialiser).start();
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new Thread(messageDeserialiser, "ClientConnection()->MessageDeserialiser thread " + messageDeserialiser).start();
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this.heartBeatService = new HeartBeatService(outputQueue);
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new Thread(heartBeatService, "ClientConnection()->HeartBeatService thread " + heartBeatService).start();
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}
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@Override
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public void run() {
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try {
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handshake();
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} catch (HandshakeException | SourceIDAllocationException e) {
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Logger.getGlobal().log(Level.WARNING, "Client handshake failed.", e);
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Thread.currentThread().interrupt();
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return;
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}
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}
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/**
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* Initiates the handshake with the client.
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* @throws HandshakeException Thrown if something goes wrong with the handshake.
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* @throws SourceIDAllocationException Thrown if we cannot allocate a sourceID.
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*/
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private void handshake() throws SourceIDAllocationException, HandshakeException {
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//This function is a bit messy, and could probably be refactored a bit.
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connectionState = ConnectionStateEnum.WAITING_FOR_HANDSHAKE;
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RequestToJoin requestToJoin = waitForRequestToJoin();
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int allocatedSourceID = 0;
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//If they want to participate, give them a source ID number.
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if (requestToJoin.getRequestType() == RequestToJoinEnum.PARTICIPANT) {
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allocatedSourceID = sourceIdAllocator.allocateSourceID();
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this.controllerServer = new ControllerServer(compositeCommand, inputQueue, allocatedSourceID);
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new Thread(controllerServer, "ClientConnection.run()->ControllerServer thread" + controllerServer).start();
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}
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this.mockOutput = new MockOutput(latestMessages, outputQueue);
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new Thread(mockOutput, "ClientConnection.run()->MockOutput thread" + mockOutput).start();
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sendJoinAcceptanceMessage(allocatedSourceID);
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connectionState = ConnectionStateEnum.CONNECTED;
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}
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/**
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* Waits until the client sends a {@link RequestToJoin} message, and returns it.
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* @return The {@link RequestToJoin} message.
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* @throws HandshakeException Thrown if we get interrupted while waiting.
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*/
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private RequestToJoin waitForRequestToJoin() throws HandshakeException {
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try {
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while (connectionState == ConnectionStateEnum.WAITING_FOR_HANDSHAKE) {
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AC35Data message = inputQueue.take();
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//We need to wait until they actually send a join request.
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if (message.getType() == MessageType.REQUEST_TO_JOIN) {
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return (RequestToJoin) message;
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}
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}
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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throw new HandshakeException("Handshake failed. Thread: " + Thread.currentThread() + " was interrupted while waiting on the incoming message queue.", e);
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}
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throw new HandshakeException("Handshake was cancelled. Connection state is now: " + connectionState);
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}
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/**
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* Sends the client a {@link JoinAcceptance} message, containing their assigned sourceID.
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* @param sourceID The sourceID to assign to client.
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* @throws HandshakeException Thrown if the thread is interrupted while placing message on the outgoing message queue.
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*/
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private void sendJoinAcceptanceMessage(int sourceID) throws HandshakeException {
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//Send them the source ID.
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JoinAcceptance joinAcceptance = new JoinAcceptance(JoinAcceptanceEnum.JOIN_SUCCESSFUL, sourceID);
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try {
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outputQueue.put(joinAcceptance);
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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throw new HandshakeException("Handshake failed. Thread: " + Thread.currentThread() + " interrupted while placing JoinAcceptance message on outgoing message queue.", e);
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}
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}
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/**
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* Determines whether or not this connection is still alive.
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* This is based off whether the {@link MessageSerialiser} is still alive.
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* @return True if it is alive, false otherwise.
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*/
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public boolean isAlive() {
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return messageSerialiser.isRunning();
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}
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}
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