WIP. Probably need to cherry pick stuff out of here.

Added ClientConnection and server-side handshake.
Added MessageSerialiser and Deserialiser.
#story[1095]
This commit is contained in:
fjc40
2017-08-10 12:13:40 +12:00
parent 3ec87582d3
commit 7cc39abe57
35 changed files with 1837 additions and 793 deletions
@@ -0,0 +1,84 @@
package mock.enums;
import java.util.HashMap;
import java.util.Map;
/**
* The states in which a connection to a client may have.
*/
public enum ConnectionStateEnum {
UNKNOWN(0),
/**
* We're waiting for the client to complete the joining handshake (see {@link network.Messages.RequestToJoin}.
*/
WAITING_FOR_HANDSHAKE(1),
/**
* The client has completed the handshake, and is connected.
*/
CONNECTED(2),
/**
* The client has timed out.
*/
TIMED_OUT(3);
private byte value;
/**
* Ctor. Creates a ConnectionStateEnum from a given primitive integer value, cast to a byte.
* @param value Integer, which is cast to byte, to construct from.
*/
private ConnectionStateEnum(int value) {
this.value = (byte) value;
}
/**
* Returns the primitive value of the enum.
* @return Primitive value of the enum.
*/
public byte getValue() {
return value;
}
/**
* Stores a mapping between Byte values and ConnectionStateEnum values.
*/
private static final Map<Byte, ConnectionStateEnum> byteToStatusMap = new HashMap<>();
/*
Static initialization block. Initializes the byteToStatusMap.
*/
static {
for (ConnectionStateEnum type : ConnectionStateEnum.values()) {
ConnectionStateEnum.byteToStatusMap.put(type.value, type);
}
}
/**
* Returns the enumeration value which corresponds to a given byte value.
* @param connectionState Byte value to convert to a ConnectionStateEnum value.
* @return The ConnectionStateEnum value which corresponds to the given byte value.
*/
public static ConnectionStateEnum fromByte(byte connectionState) {
//Gets the corresponding MessageType from the map.
ConnectionStateEnum type = ConnectionStateEnum.byteToStatusMap.get(connectionState);
if (type == null) {
//If the byte value wasn't found, return the UNKNOWN connectionState.
return ConnectionStateEnum.UNKNOWN;
} else {
//Otherwise, return the connectionState.
return type;
}
}
}