Sails are displayed on first boat in a race. Optimised imports.

- Implemented drawSails method
- Sail position is displayed and updated using a boat's heading
- Sails conform to 'Points of sail'
- Javadoc'd new method and tidied up existing
- Sped up track point frequency (visualiserBoat class)
- Optimised imports (any other classes changed)
- A lot of canvas drawing and sail rotating issues were discovered and eventually overcome along the way. Using a sail image to draw and rotate on the existing canvas rather than a JavaFX shape on a new canvas was the final decision.

#story[1098]
This commit is contained in:
Jessica Syder
2017-08-07 12:20:52 +12:00
parent 2a5d0938ff
commit 7c5670f8c2
60 changed files with 97 additions and 268 deletions
@@ -10,7 +10,6 @@ import visualiser.gameController.Keys.ControlKey;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.net.SocketException;
import java.nio.ByteBuffer;
/**
@@ -3,8 +3,6 @@ package visualiser.gameController;
import network.BinaryMessageDecoder;
import network.MessageDecoders.BoatActionDecoder;
import network.Messages.Enums.BoatActionEnum;
import visualiser.gameController.Keys.ControlKey;
import visualiser.gameController.Keys.KeyFactory;
import java.io.DataInputStream;
import java.io.IOException;
@@ -7,8 +7,6 @@ import visualiser.gameController.Keys.KeyFactory;
import java.util.HashMap;
import static javafx.application.Application.launch;
/**
* Class for checking what keys are currently being used
*/
@@ -1,7 +1,5 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key for the controller, part of the abstract factory KeyFactory
*/
@@ -1,7 +1,5 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key to trigger auto VMG
*/
@@ -1,7 +1,5 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* key to zoom into the game
*/