Moved generic ray casting to Collider abstract class
- Boat is now collider - Collider subclasses specify their own collision ray and collision handler #story[1100]
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@@ -2,6 +2,8 @@ package shared.model;
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import javafx.beans.property.*;
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import mock.model.collider.Collider;
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import mock.model.collider.Collision;
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import network.Messages.Enums.BoatStatusEnum;
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import org.jetbrains.annotations.Nullable;
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@@ -10,7 +12,7 @@ import java.time.ZonedDateTime;
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/**
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* Boat Model that is used to store information on the boats that are running in the race.
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*/
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public class Boat implements Locatable {
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public class Boat extends Collider {
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/**
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* The name of the boat/team.
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*/
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@@ -390,4 +392,15 @@ public class Boat implements Locatable {
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this.timeAtLastMark = timeAtLastMark;
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}
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@Override
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public boolean rayCast(Boat boat) {
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if(boat != this) {
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return rayCast(boat, 100);
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} else return false;
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}
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@Override
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public void onCollisionEnter(Collision e) {
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System.out.println(e.getBearing().degrees());
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}
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}
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@@ -1,6 +1,5 @@
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package shared.model;
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import mock.model.MockBoat;
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import mock.model.collider.Collider;
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import mock.model.collider.Collision;
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@@ -8,7 +7,7 @@ import mock.model.collider.Collision;
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* Represents an individual mark.
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* Has a source ID, name, and position.
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*/
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public class Mark implements Locatable, Collider {
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public class Mark extends Collider {
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/**
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* The source ID of the mark.
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@@ -81,21 +80,7 @@ public class Mark implements Locatable, Collider {
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}
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@Override
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public boolean rayCast(MockBoat boat, double distance) {
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double actualDistance = GPSCoordinate.calculateDistanceMeters(boat.getPosition(), this.position);
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// Compass direction of collider
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Bearing absolute = Bearing.fromAzimuth(GPSCoordinate.calculateAzimuth(boat.getPosition(), this.position));
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// Direction of collider from heading
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Bearing relative = Bearing.fromDegrees(absolute.degrees() - boat.getBearing().degrees());
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if(actualDistance <= distance) {
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onCollisionEnter(new Collision(relative, distance));
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return true;
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} else return false;
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}
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@Override
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public boolean rayCast(MockBoat boat) {
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public boolean rayCast(Boat boat) {
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return rayCast(boat, 100);
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}
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