Boat now used updated textures

main
Fan-Wu Yang 8 years ago
parent 4e352a7d49
commit 767a65f649

@ -20,12 +20,14 @@ import javafx.scene.image.ImageView;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.GridPane;
import javafx.scene.paint.Color;
import javafx.scene.paint.Material;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.MeshView;
import javafx.scene.shape.Shape3D;
import mock.app.Event;
import network.Messages.Enums.RaceStatusEnum;
import network.Messages.Enums.RequestToJoinEnum;
import org.apache.commons.codec.language.bm.Rule;
import shared.model.Boat;
import visualiser.app.App;
import visualiser.gameController.ControllerClient;
@ -154,6 +156,18 @@ public class InGameLobbyController extends Controller {
animatedPane.add(view3D, 0, 0);
//add sail
Material whiteSail = new PhongMaterial(Color.WHITE);
Sails3D sails3D = new Sails3D();
Subject3D sailsSubject = new Subject3D(sails3D, 0);
sails3D.setMouseTransparent(true);
sails3D.setMaterial(whiteSail);
sailsSubject.setXRot(0d);
sailsSubject.setX(0);
sailsSubject.setZ(radius);
sailsSubject.setScale(0.1);
subjects.add(sailsSubject);
AnimationTimer loop = new AnimationTimer() {
double angle = -90;
double offset = 0.05;
@ -162,6 +176,9 @@ public class InGameLobbyController extends Controller {
boat.setX(radius * Math.cos(angle * Math.PI/180));
boat.setZ(radius * Math.sin(angle * Math.PI/180));
boat.setHeading(-angle);
sailsSubject.setX(boat.getX());
sailsSubject.setZ(boat.getZ());
sailsSubject.setHeading(boat.getHeading().getAngle());
angle += offset;
}
};

@ -20,14 +20,14 @@ import javafx.scene.media.AudioClip;
import javafx.scene.media.Media;
import javafx.scene.media.MediaPlayer;
import javafx.scene.paint.Color;
import javafx.scene.paint.Material;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.MeshView;
import javafx.scene.shape.Shape3D;
import javafx.stage.Modality;
import mock.exceptions.EventConstructionException;
import visualiser.app.App;
import visualiser.layout.SeaSurface;
import visualiser.layout.SkyBox;
import visualiser.layout.Subject3D;
import visualiser.layout.View3D;
import visualiser.layout.*;
import java.io.File;
import java.io.IOException;
@ -82,10 +82,13 @@ public class TitleController extends Controller {
seaSurface.setZ(250);
subjects.add(seaSurface);
URL asset = RaceViewController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
StlMeshImporter importer = new StlMeshImporter();
importer.read(asset);
Subject3D boat = new Subject3D(new MeshView(importer.getImport()), 0);
// URL asset = RaceViewController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
// StlMeshImporter importer = new StlMeshImporter();
// importer.read(asset);
// Subject3D boat = new Subject3D(new MeshView(importer.getImport()), 0);
Shape3D mesh = Assets3D.getBoat();
Subject3D boat = new Subject3D(mesh, 0);
double radius = 100;
boat.setX(0);
@ -95,6 +98,18 @@ public class TitleController extends Controller {
subjects.add(boat);
view3D.trackSubject(boat, -45);
//add sail
Material whiteSail = new PhongMaterial(Color.WHITE);
Sails3D sails3D = new Sails3D();
Subject3D sailsSubject = new Subject3D(sails3D, 0);
sails3D.setMouseTransparent(true);
sails3D.setMaterial(whiteSail);
sailsSubject.setXRot(0d);
sailsSubject.setX(0);
sailsSubject.setZ(radius);
sailsSubject.setScale(0.1);
subjects.add(sailsSubject);
view3DContainer.add(view3D, 0, 0);
AnimationTimer loop = new AnimationTimer() {
@ -105,6 +120,9 @@ public class TitleController extends Controller {
boat.setX(radius * Math.cos(angle * Math.PI/180));
boat.setZ(radius * Math.sin(angle * Math.PI/180));
boat.setHeading(-angle);
sailsSubject.setX(boat.getX());
sailsSubject.setZ(boat.getZ());
sailsSubject.setHeading(boat.getHeading().getAngle());
angle += offset;
}
};

@ -222,3 +222,7 @@
-fx-border-width: 3;
}
#gameTitle .text{
-fx-stroke: black;
-fx-stroke-width:1px;
}

@ -335,3 +335,8 @@
-fx-focus-color: transparent;
-fx-background-color: transparent;
}
#gameTitle .text{
-fx-stroke: black;
-fx-stroke-width:1px;
}

@ -54,7 +54,7 @@
<Button fx:id="hostAGameBtn" maxHeight="80.0" maxWidth="200.0" mnemonicParsing="false" onAction="#hostAGame" GridPane.halignment="RIGHT" GridPane.rowIndex="1" />
<RadioButton fx:id="nightModeRD" mnemonicParsing="false" onAction="#setNightMode" text="Night Mode" textFill="WHITE" GridPane.columnIndex="3" GridPane.halignment="CENTER" GridPane.rowIndex="5" />
<RadioButton fx:id="dayModeRD" mnemonicParsing="false" onAction="#setDayMode" selected="true" text="Day Mode" textFill="WHITE" GridPane.columnIndex="2" GridPane.halignment="CENTER" GridPane.rowIndex="5" />
<Label text="Smooth Sailing" textFill="WHITE" GridPane.columnSpan="2" GridPane.halignment="RIGHT">
<Label fx:id="gameTitle" text="Smooth Sailing" textFill="WHITE" GridPane.columnSpan="2" GridPane.halignment="RIGHT">
<font>
<Font name="Futura Medium Italic" size="72.0" />
</font>

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