Boat now used updated textures
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@@ -20,12 +20,14 @@ import javafx.scene.image.ImageView;
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import javafx.scene.layout.AnchorPane;
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import javafx.scene.layout.GridPane;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Material;
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import javafx.scene.paint.PhongMaterial;
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import javafx.scene.shape.MeshView;
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import javafx.scene.shape.Shape3D;
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import mock.app.Event;
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import network.Messages.Enums.RaceStatusEnum;
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import network.Messages.Enums.RequestToJoinEnum;
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import org.apache.commons.codec.language.bm.Rule;
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import shared.model.Boat;
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import visualiser.app.App;
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import visualiser.gameController.ControllerClient;
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@@ -154,6 +156,18 @@ public class InGameLobbyController extends Controller {
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animatedPane.add(view3D, 0, 0);
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//add sail
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Material whiteSail = new PhongMaterial(Color.WHITE);
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Sails3D sails3D = new Sails3D();
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Subject3D sailsSubject = new Subject3D(sails3D, 0);
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sails3D.setMouseTransparent(true);
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sails3D.setMaterial(whiteSail);
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sailsSubject.setXRot(0d);
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sailsSubject.setX(0);
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sailsSubject.setZ(radius);
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sailsSubject.setScale(0.1);
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subjects.add(sailsSubject);
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AnimationTimer loop = new AnimationTimer() {
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double angle = -90;
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double offset = 0.05;
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@@ -162,6 +176,9 @@ public class InGameLobbyController extends Controller {
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boat.setX(radius * Math.cos(angle * Math.PI/180));
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boat.setZ(radius * Math.sin(angle * Math.PI/180));
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boat.setHeading(-angle);
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sailsSubject.setX(boat.getX());
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sailsSubject.setZ(boat.getZ());
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sailsSubject.setHeading(boat.getHeading().getAngle());
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angle += offset;
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}
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};
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@@ -20,14 +20,14 @@ import javafx.scene.media.AudioClip;
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import javafx.scene.media.Media;
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import javafx.scene.media.MediaPlayer;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Material;
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import javafx.scene.paint.PhongMaterial;
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import javafx.scene.shape.MeshView;
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import javafx.scene.shape.Shape3D;
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import javafx.stage.Modality;
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import mock.exceptions.EventConstructionException;
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import visualiser.app.App;
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import visualiser.layout.SeaSurface;
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import visualiser.layout.SkyBox;
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import visualiser.layout.Subject3D;
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import visualiser.layout.View3D;
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import visualiser.layout.*;
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import java.io.File;
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import java.io.IOException;
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@@ -82,10 +82,13 @@ public class TitleController extends Controller {
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seaSurface.setZ(250);
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subjects.add(seaSurface);
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URL asset = RaceViewController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
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StlMeshImporter importer = new StlMeshImporter();
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importer.read(asset);
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Subject3D boat = new Subject3D(new MeshView(importer.getImport()), 0);
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// URL asset = RaceViewController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
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// StlMeshImporter importer = new StlMeshImporter();
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// importer.read(asset);
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// Subject3D boat = new Subject3D(new MeshView(importer.getImport()), 0);
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Shape3D mesh = Assets3D.getBoat();
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Subject3D boat = new Subject3D(mesh, 0);
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double radius = 100;
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boat.setX(0);
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@@ -95,6 +98,18 @@ public class TitleController extends Controller {
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subjects.add(boat);
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view3D.trackSubject(boat, -45);
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//add sail
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Material whiteSail = new PhongMaterial(Color.WHITE);
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Sails3D sails3D = new Sails3D();
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Subject3D sailsSubject = new Subject3D(sails3D, 0);
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sails3D.setMouseTransparent(true);
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sails3D.setMaterial(whiteSail);
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sailsSubject.setXRot(0d);
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sailsSubject.setX(0);
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sailsSubject.setZ(radius);
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sailsSubject.setScale(0.1);
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subjects.add(sailsSubject);
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view3DContainer.add(view3D, 0, 0);
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AnimationTimer loop = new AnimationTimer() {
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@@ -105,6 +120,9 @@ public class TitleController extends Controller {
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boat.setX(radius * Math.cos(angle * Math.PI/180));
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boat.setZ(radius * Math.sin(angle * Math.PI/180));
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boat.setHeading(-angle);
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sailsSubject.setX(boat.getX());
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sailsSubject.setZ(boat.getZ());
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sailsSubject.setHeading(boat.getHeading().getAngle());
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angle += offset;
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}
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};
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@@ -222,3 +222,7 @@
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-fx-border-width: 3;
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}
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#gameTitle .text{
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-fx-stroke: black;
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-fx-stroke-width:1px;
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}
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@@ -335,3 +335,8 @@
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-fx-focus-color: transparent;
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-fx-background-color: transparent;
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}
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#gameTitle .text{
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-fx-stroke: black;
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-fx-stroke-width:1px;
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}
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@@ -54,7 +54,7 @@
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<Button fx:id="hostAGameBtn" maxHeight="80.0" maxWidth="200.0" mnemonicParsing="false" onAction="#hostAGame" GridPane.halignment="RIGHT" GridPane.rowIndex="1" />
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<RadioButton fx:id="nightModeRD" mnemonicParsing="false" onAction="#setNightMode" text="Night Mode" textFill="WHITE" GridPane.columnIndex="3" GridPane.halignment="CENTER" GridPane.rowIndex="5" />
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<RadioButton fx:id="dayModeRD" mnemonicParsing="false" onAction="#setDayMode" selected="true" text="Day Mode" textFill="WHITE" GridPane.columnIndex="2" GridPane.halignment="CENTER" GridPane.rowIndex="5" />
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<Label text="Smooth Sailing" textFill="WHITE" GridPane.columnSpan="2" GridPane.halignment="RIGHT">
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<Label fx:id="gameTitle" text="Smooth Sailing" textFill="WHITE" GridPane.columnSpan="2" GridPane.halignment="RIGHT">
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<font>
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<Font name="Futura Medium Italic" size="72.0" />
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</font>
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