Fixed merge-related bugs

This commit is contained in:
Connor Taylor-Brown
2017-09-13 13:12:26 +12:00
24 changed files with 802 additions and 102 deletions
@@ -8,11 +8,13 @@ import javafx.collections.ListChangeListener;
import javafx.collections.ObservableList;
import javafx.collections.transformation.SortedList;
import javafx.fxml.FXML;
import javafx.scene.AmbientLight;
import javafx.scene.PointLight;
import javafx.scene.chart.LineChart;
import javafx.scene.control.*;
import javafx.scene.effect.Light;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
@@ -32,8 +34,7 @@ import visualiser.app.App;
import visualiser.enums.TutorialState;
import visualiser.gameController.ControllerClient;
import visualiser.gameController.Keys.ControlKey;
import visualiser.layout.Subject3D;
import visualiser.layout.View3D;
import visualiser.layout.*;
import visualiser.model.*;
import visualiser.utils.GPSConverter;
@@ -208,46 +209,85 @@ public class RaceController extends Controller {
private void initialiseView3D(VisualiserRaceEvent race) {
viewSubjects = FXCollections.observableArrayList();
AmbientLight ambientLight = new AmbientLight(new Color(1, 1, 1, 0.75));
ambientLight.setTranslateX(250);
ambientLight.setTranslateZ(210);
ambientLight.setLightOn(true);
PointLight pointLight = new PointLight();
ambientLight.setTranslateX(250);
ambientLight.setTranslateZ(210);
ambientLight.setLightOn(true);
// Import boat mesh
URL asset = HostController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
StlMeshImporter importer = new StlMeshImporter();
importer.read(asset);
// Configure camera angles and control
view3D = new View3D();
URL markerAsset = HostController.class.getClassLoader().getResource("assets/Bouy V1.1.stl");
StlMeshImporter importerMark = new StlMeshImporter();
importerMark.read(markerAsset);
URL alternateBoatAsset = HostController.class.getClassLoader().getResource("assets/V1.3 BurgerBoat.stl");
StlMeshImporter importerBurgerBoat = new StlMeshImporter();
importerBurgerBoat.read(alternateBoatAsset);
view3D = new View3D(false);
view3D.setItems(viewSubjects);
view3D.setDistance(1050);
view3D.setYaw(0);
view3D.setPitch(60);
view3D.setBirdsEye();
view3D.enableTracking();
//newPane.getChildren().add(view3D);
view3D.addAmbientLight(ambientLight);
view3D.addPointLight(pointLight);
canvasBase.add(view3D, 0, 0);
// Set up projection from GPS to view
RaceDataSource raceData = visualiserRace.getVisualiserRaceState().getRaceDataSource();
final GPSConverter gpsConverter = new GPSConverter(raceData, 450, 450);
view3D.setItems(viewSubjects);
// Set up sea surface
SeaSurface sea = new SeaSurface(750, 200);
sea.setX(250);
sea.setZ(210);
viewSubjects.add(sea);
SkyBox skyBox = new SkyBox(750, 200, 250, 0, 210);
viewSubjects.addAll(skyBox.getSkyBoxPlanes());
Boundary3D boundary3D = new Boundary3D(visualiserRace.getVisualiserRaceState().getRaceDataSource().getBoundary(), gpsConverter);
for (Subject3D subject3D: boundary3D.getBoundaryNodes()){
viewSubjects.add(subject3D);
}
// Position and add each mark to view
for(Mark mark: race.getVisualiserRaceState().getMarks()) {
Subject3D subject = new Subject3D(new Sphere(2), mark.getSourceID());
subject.setX(gpsConverter.convertGPS(mark.getPosition()).getX());
subject.setZ(gpsConverter.convertGPS(mark.getPosition()).getY());
MeshView mesh = new MeshView(importerMark.getImport());
Subject3D markModel = new Subject3D(mesh, mark.getSourceID());
viewSubjects.add(subject);
markModel.setX(gpsConverter.convertGPS(mark.getPosition()).getX());
markModel.setZ(gpsConverter.convertGPS(mark.getPosition()).getY());
viewSubjects.add(markModel);
}
// Position and add each boat to view
for(VisualiserBoat boat: race.getVisualiserRaceState().getBoats()) {
MeshView mesh = new MeshView(importer.getImport());
Subject3D subject = new Subject3D(mesh, boat.getSourceID());
viewSubjects.add(subject);
MeshView mesh;
if(boat.getSourceID() == race.getVisualiserRaceState().getPlayerBoatID()) {
mesh = new MeshView(importer.getImport());
} else {
mesh = new MeshView(importerBurgerBoat.getImport());
}
Subject3D boatModel = new Subject3D(mesh, boat.getSourceID());
viewSubjects.add(boatModel);
// Track this boat's movement with the new subject
AnimationTimer trackBoat = new AnimationTimer() {
@Override
public void handle(long now) {
subject.setHeading(boat.getBearing().degrees());
subject.setX(gpsConverter.convertGPS(boat.getPosition()).getX());
subject.setZ(gpsConverter.convertGPS(boat.getPosition()).getY());
boatModel.setHeading(boat.getBearing().degrees());
boatModel.setX(gpsConverter.convertGPS(boat.getPosition()).getX());
boatModel.setZ(gpsConverter.convertGPS(boat.getPosition()).getY());
}
};
trackBoat.start();