Merge remote-tracking branch 'remotes/origin/master' into wind_(story53)

# Conflicts:
#	racevisionGame/src/main/java/mock/app/Event.java
#	racevisionGame/src/main/java/mock/model/MockRace.java
This commit is contained in:
hba56
2017-09-05 23:37:17 +12:00
73 changed files with 2721 additions and 749 deletions
@@ -71,8 +71,10 @@ public class FinishController extends Controller {
//Winner label.
raceWinnerLabel.setText("Winner: "+ boatNameColumn.getCellObservableValue(0).getValue());
raceWinnerLabel.setWrapText(true);
if (boats.size() > 0) {
raceWinnerLabel.setText("Winner: " + boatNameColumn.getCellObservableValue(0).getValue());
raceWinnerLabel.setWrapText(true);
}
}
@@ -1,21 +1,29 @@
package visualiser.Controllers;
import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
import javafx.animation.AnimationTimer;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.control.TextField;
import javafx.scene.control.Alert;
import javafx.scene.control.ButtonType;
import javafx.scene.control.SplitPane;
import javafx.scene.image.ImageView;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.GridPane;
import javafx.scene.shape.Box;
import javafx.scene.shape.Mesh;
import javafx.scene.shape.MeshView;
import javafx.scene.shape.Shape3D;
import javafx.scene.transform.Rotate;
import mock.app.Event;
import org.xml.sax.SAXException;
import mock.exceptions.EventConstructionException;
import shared.exceptions.InvalidBoatDataException;
import shared.exceptions.InvalidRaceDataException;
import shared.exceptions.InvalidRegattaDataException;
import shared.exceptions.XMLReaderException;
import visualiser.model.View3D;
import javax.xml.bind.JAXBException;
import javax.xml.parsers.ParserConfigurationException;
import java.io.IOException;
import java.net.Socket;
import java.net.URL;
import java.util.Optional;
import java.util.ResourceBundle;
import java.util.logging.Level;
import java.util.logging.Logger;
@@ -26,27 +34,70 @@ import java.util.logging.Logger;
public class HostController extends Controller {
@FXML
TextField gameNameField;
// @FXML
// TextField gameNameField;
//
// @FXML
// TextField hostNameField;
@FXML
TextField hostNameField;
private ImageView imageView;
@FXML
AnchorPane hostWrapper;
@FXML
AnchorPane imagePane;
@FXML
SplitPane splitPane;
@FXML
AnchorPane specPane;
@FXML
GridPane playerContainer;
private Event game;
private View3D view3D;
@Override
public void initialize(URL location, ResourceBundle resources) {
ObservableList<Shape3D> shapes = FXCollections.observableArrayList();
view3D = new View3D();
view3D.setItems(shapes);
playerContainer.add(view3D, 0,0);
URL asset = HostController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
StlMeshImporter importer = new StlMeshImporter();
importer.read(asset);
MeshView mesh = new MeshView(importer.getImport());
shapes.add(mesh);
view3D.setPivot(mesh);
view3D.setDistance(50);
view3D.setYaw(45);
view3D.setPitch(20);
Rotate rotation = new Rotate(0, Rotate.Y_AXIS);
mesh.getTransforms().addAll(rotation, new Rotate(-90, Rotate.X_AXIS));
AnimationTimer rotate = new AnimationTimer() {
@Override
public void handle(long now) {
rotation.setAngle(rotation.getAngle() + 0.1);
}
};
rotate.start();
}
/**
* Hosts a game
* @throws IOException if socket cannot be connected to
*/
public void hostGamePressed() throws IOException{
public void hostGamePressed() {
try {
this.game = new Event(false);
connectSocket("localhost", 4942);
@@ -81,12 +132,34 @@ public class HostController extends Controller {
* Hosts a game.
*/
public void hostGame(){
splitPane.setResizableWithParent(specPane, false);
splitPane.lookupAll(".split-pane-divider").stream().forEach(div -> div.setMouseTransparent(true));
imageView.fitWidthProperty().bind(imagePane.widthProperty());
imageView.fitHeightProperty().bind(imagePane.heightProperty());
hostWrapper.setVisible(true);
}
/**
* Menu button pressed. Prompt alert then return to menu
*/
public void menuBtnPressed(){
hostWrapper.setVisible(false);
parent.enterTitle();
Alert alert = new Alert(Alert.AlertType.CONFIRMATION);
alert.setTitle("Quitting race");
alert.setContentText("Do you wish to quit the race?");
alert.setHeaderText("You are about to quit the race");
Optional<ButtonType> result = alert.showAndWait();
if(result.get() == ButtonType.OK){
hostWrapper.setVisible(false);
parent.enterTitle();
}
}
/**
* Start button pressed. Currently only prints out start
*/
public void startBtnPressed(){
//System.out.println("Should start the race. This button is only visible for the host");
hostGamePressed();
}
}
@@ -0,0 +1,247 @@
package visualiser.Controllers;
import javafx.application.Platform;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ListView;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.AnchorPane;
import javafx.stage.Modality;
import javafx.stage.Stage;
import javafx.stage.WindowEvent;
import visualiser.gameController.Keys.ControlKey;
import visualiser.gameController.Keys.KeyFactory;
import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
import static visualiser.app.App.keyFactory;
/**
* Controller for the scene used to display and update current key bindings.
*/
public class KeyBindingsController {
private @FXML Button btnSave;
private @FXML Button btnCancel;
private @FXML Button btnReset;
private @FXML ListView lstControl;
private @FXML ListView lstKey;
private @FXML ListView lstDescription;
private @FXML AnchorPane anchor;
private KeyFactory newKeyFactory;
private Boolean changed = false; // keyBindings have been modified
private Button currentButton = null; // last button clicked
public void initialize(){
// create new key factory to modify, keeping the existing one safe
newKeyFactory = copyExistingFactory();
initializeTable();
populateTable();
setKeyListener();
}
/**
* Sets up table before populating it.
* Set up includes headings, CSS styling and modifying default properties.
*/
public void initializeTable(){
// set the headings for each column
lstKey.getItems().add("Key");
lstControl.getItems().add("Command");
lstDescription.getItems().add("Description");
lstKey.getSelectionModel().select(0);
lstControl.getSelectionModel().select(0);
lstDescription.getSelectionModel().select(0);
// add CSS stylesheet once the scene has been created
lstKey.sceneProperty().addListener((obs, oldScene, newScene) -> {
if (newScene != null) {
newScene.getStylesheets().add("/css/keyBindings.css");
}
});
// stop the columns from being selectable, so only the buttons are
lstKey.getSelectionModel().selectedItemProperty()
.addListener((observable, oldvalue, newValue) ->
Platform.runLater(() ->
lstKey.getSelectionModel().select(0)));
lstDescription.getSelectionModel().selectedItemProperty()
.addListener((observable, oldvalue, newValue) ->
Platform.runLater(() ->
lstDescription.getSelectionModel().select(0)));
lstControl.getSelectionModel().selectedItemProperty()
.addListener((observable, oldvalue, newValue) ->
Platform.runLater(() ->
lstControl.getSelectionModel().select(0)));
}
/**
* Populates the table with commands and their key binding details.
*/
public void populateTable(){
// add each command to the table
for (Map.Entry<String, ControlKey> entry : newKeyFactory.getKeyState().entrySet()) {
// create button for command
Button button = new Button(entry.getKey());
button.setMinWidth(120);
button.setId(entry.getValue().toString());
button.setOnAction(e -> currentButton = button);
// display details for command in table
lstControl.getItems().add(entry.getValue());
lstKey.getItems().add(button);
lstDescription.getItems().add(entry.getValue().getProtocolCode());
}
}
/**
* Makes a copy of the {@link KeyFactory} that does not modify the original.
* @return new keyfactory to be modified
*/
public KeyFactory copyExistingFactory(){
newKeyFactory = new KeyFactory();
Map<String, ControlKey> oldKeyState = keyFactory.getKeyState();
Map<String, ControlKey> newKeyState = new HashMap<>();
// copy over commands and their keys
for (Map.Entry<String, ControlKey> entry : oldKeyState.entrySet()){
newKeyState.put(entry.getKey(), entry.getValue());
}
newKeyFactory.setKeyState(newKeyState);
return newKeyFactory;
}
/**
* Creates a listener for the base anchorpane for key presses.
* It updates the current key bindings of the {@link KeyFactory} if
* required.
*/
public void setKeyListener(){
anchor.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
// if esc, cancel current button click
if (event.getCode() == KeyCode.ESCAPE){
btnCancel.requestFocus();
currentButton = null;
}
// if a button was clicked
else if (currentButton != null) {
// check if a button is already mapped to this key
for (int i = 1; i < lstKey.getItems().size(); i++) {
Button button = (Button)lstKey.getItems().get(i);
// update buttons text and remove key binding from command
if (button.getText().equals(event.getCode().toString())) {
button.setText("");
newKeyFactory.updateKey(button.getId(), button.getId());
}
}
// update text on the button
currentButton.setText(event.getCode().toString());
// update the control key
newKeyFactory.updateKey(event.getCode().toString(),
currentButton.getId());
// remove current button selection
currentButton = null;
changed = true;
btnCancel.requestFocus();
}
event.consume();
});
}
/**
* Cancel and exits the key bindings menu. Changes are not forced to be
* saved or fixed if invalid, and instead are defaulted back to the last
* successful saved state.
*/
public void cancel(){
((Stage)btnCancel.getScene().getWindow()).close();
}
/**
* Resets all key bindings to the built-in defaults.
*/
public void reset(){
lstKey.getItems().clear();
lstControl.getItems().clear();
lstDescription.getItems().clear();
newKeyFactory = new KeyFactory();
initializeTable();
populateTable();
changed = true;
}
/**
* Replace existing {@link KeyFactory} with the modified key bindings.
*/
public void save(){
if (isFactoryValid()) {
keyFactory = newKeyFactory;
newKeyFactory = new KeyFactory();
changed = false;
keyFactory.save(); // save persistently
loadNotification("Key bindings were successfully saved.", false);
} else {
loadNotification("One or more key bindings are missing. " +
"Failed to save.", true);
}
}
/**
* Checks the {@link KeyFactory} being modified is valid and that no
* commands are missing a key binding.
* @return True if valid, false if invalid
*/
public Boolean isFactoryValid(){
for (Map.Entry<String, ControlKey> entry : newKeyFactory.getKeyState().entrySet
()) {
if (entry.getKey().toString()==entry.getValue().toString()){
return false;
}
}
return true;
}
/**
* Method used to stop a user from exiting key bindings without saving
* their changes to the {@link KeyFactory}.
* @param we {@link WindowEvent} close request to be consumed if settings
* have not been successfully saved.
*/
public void onExit(WindowEvent we){
// if modified KeyFactory hasn't been saved
if (changed){
loadNotification("Please cancel or save your changes before exiting" +
".", true);
we.consume();
}
}
/**
* Loads a popup window giving confirmation/warning of user activity.
* @param message the message to be displayed to the user
* @param warning true if the message to be displayed is due to user error
*/
public void loadNotification(String message, Boolean warning){
Parent root = null;
FXMLLoader loader = new FXMLLoader(getClass().getResource
("/visualiser/scenes/notification.fxml"));
try {
root = loader.load();
} catch (IOException e) {
e.printStackTrace();
}
NotificationController controller = loader.getController();
Stage stage = new Stage();
stage.setScene(new Scene(root));
stage.centerOnScreen();
stage.initModality(Modality.APPLICATION_MODAL);
stage.show();
// displays given message in the window
controller.setMessage(message, warning);
}
}
@@ -21,7 +21,7 @@ import java.util.ResourceBundle;
public class LobbyController extends Controller {
@FXML
AnchorPane lobbyWrapper;
private AnchorPane lobbyWrapper;
@FXML
private TableView<RaceConnection> lobbyTable;
@FXML
@@ -0,0 +1,35 @@
package visualiser.Controllers;
import javafx.fxml.FXML;
import javafx.scene.control.Label;
import javafx.scene.paint.Color;
import javafx.scene.text.Text;
import javafx.stage.Stage;
/**
* Controller for a popup notification regarding user activity.
*/
public class NotificationController {
private @FXML Label lblDescription;
private @FXML Text txtMessage;
/**
* Closes the popup window once clicked.
*/
public void ok(){
((Stage)lblDescription.getScene().getWindow()).close();
}
/**
* Displays the appropriate popup notification.
* @param message message for the user
* @param warning if true warning text shown, if false success text shown
*/
public void setMessage(String message, Boolean warning){
lblDescription.setText(message);
if (!warning){
txtMessage.setText("Success!");
txtMessage.setFill(Color.GREEN);
}
}
}
@@ -10,7 +10,6 @@ import javafx.collections.transformation.SortedList;
import javafx.fxml.FXML;
import javafx.scene.chart.LineChart;
import javafx.scene.control.*;
import javafx.scene.control.Label;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.AnchorPane;
@@ -23,7 +22,6 @@ import shared.model.Leg;
import visualiser.app.App;
import visualiser.gameController.ControllerClient;
import visualiser.gameController.Keys.ControlKey;
import visualiser.gameController.Keys.KeyFactory;
import visualiser.model.*;
import java.io.IOException;
@@ -33,6 +31,7 @@ import java.util.ResourceBundle;
import java.util.logging.Level;
import java.util.logging.Logger;
import static visualiser.app.App.keyFactory;
/**
@@ -113,7 +112,7 @@ public class RaceController extends Controller {
@Override
public void initialize(URL location, ResourceBundle resources) {
KeyFactory keyFactory = KeyFactory.getFactory();
// KeyFactory keyFactory = KeyFactory.getFactory();
infoTableShow = true;
// Initialise keyboard handler
@@ -356,7 +355,7 @@ public class RaceController extends Controller {
private void initialiseRaceCanvas(VisualiserRaceEvent race) {
//Create canvas.
raceCanvas = new ResizableRaceCanvas(race);
raceCanvas = new ResizableRaceCanvas(race.getVisualiserRaceState());
//Set properties.
raceCanvas.setMouseTransparent(true);
@@ -1,5 +1,6 @@
package visualiser.Controllers;
import javafx.event.EventHandler;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
@@ -9,6 +10,7 @@ import javafx.scene.control.RadioButton;
import javafx.scene.layout.AnchorPane;
import javafx.stage.Modality;
import javafx.stage.Stage;
import javafx.stage.WindowEvent;
import visualiser.app.App;
import java.io.IOException;
@@ -81,25 +83,32 @@ public class TitleController extends Controller {
@Override
public void initialize(URL location, ResourceBundle resources) {
}
/**
* Called when control button is pressed. New pop up window displaying controls
*/
public void controlBtnPressed(){
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource("/visualiser/scenes/controls.fxml"));
Parent layout;
try {
layout = loader.load();
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource("/visualiser/scenes/keyBindings.fxml"));
Parent layout = loader.load();
Scene scene = new Scene(layout);
Stage popupStage = new Stage();
popupStage.setResizable(false);
popupStage.setTitle("Game Controls");
popupStage.initModality(Modality.WINDOW_MODAL);
popupStage.centerOnScreen();
popupStage.setScene(scene);
popupStage.showAndWait();
popupStage.show();
KeyBindingsController controller = loader.getController();
popupStage.setOnCloseRequest(new EventHandler<WindowEvent>() {
public void handle(WindowEvent we) {
if (we.getEventType() == WindowEvent.WINDOW_CLOSE_REQUEST) {
controller.onExit(we);
}
}
});
} catch (Exception e){
e.printStackTrace();
}
@@ -3,7 +3,6 @@ package visualiser.app;
import javafx.animation.FadeTransition;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.beans.property.ReadOnlyObjectProperty;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.concurrent.Task;
@@ -15,7 +14,6 @@ import javafx.geometry.Rectangle2D;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.ListView;
import javafx.scene.control.ProgressBar;
import javafx.scene.effect.DropShadow;
import javafx.scene.image.Image;
@@ -29,19 +27,17 @@ import javafx.stage.StageStyle;
import javafx.stage.WindowEvent;
import javafx.util.Duration;
import visualiser.Controllers.MainController;
import java.io.IOException;
import visualiser.gameController.Keys.KeyFactory;
public class App extends Application {
private static Stage stage;
private Pane splashLayout;
private ProgressBar loadProgress;
private Label progressText;
private static final int SPLASH_WIDTH = 676;
private static final int SPLASH_HEIGHT = 227;
public static KeyFactory keyFactory = new KeyFactory();
public static App app;
/**
@@ -55,6 +51,9 @@ public class App extends Application {
@Override
public void init() {
// load the user's personalised key bindings
keyFactory.load();
ImageView splash = new ImageView(new Image(
getClass().getClassLoader().getResourceAsStream("images/splashScreen.png")
));
@@ -96,15 +95,15 @@ public class App extends Application {
);
updateMessage("Preparing ingredients . . .");
Thread.sleep(1000);
Thread.sleep(200);
for (int i = 0; i < burgerFilling.size(); i++) {
Thread.sleep(800);
Thread.sleep(100);
updateProgress(i + 1, burgerFilling.size());
String nextFilling = burgerFilling.get(i);
addedFilling.add(nextFilling);
updateMessage("Adding the " + nextFilling + " . . .");
}
Thread.sleep(400);
Thread.sleep(100);
updateMessage("Burger's done!");
return addedFilling;
@@ -3,10 +3,11 @@ package visualiser.gameController;
import javafx.animation.AnimationTimer;
import javafx.scene.Scene;
import visualiser.gameController.Keys.ControlKey;
import visualiser.gameController.Keys.KeyFactory;
import java.util.HashMap;
import static visualiser.app.App.keyFactory;
/**
* Class for checking what keys are currently being used
*/
@@ -18,7 +19,7 @@ public class InputChecker {
* @param scene Scene the controller is to run in parallel with.
*/
public void runWithScene(Scene scene){
KeyFactory keyFactory = KeyFactory.getFactory();
// KeyFactory keyFactory = KeyFactory.getFactory();
scene.setOnKeyPressed(event -> {
String codeString = event.getCode().toString();
@@ -9,11 +9,9 @@ public class DownWindKey extends ControlKey {
/**
* Constructor for Control
* @param name name of the key
*
*/
public DownWindKey(String name) {
super(name, BoatActionEnum.DOWNWIND);
public DownWindKey() {
super("Downwind", BoatActionEnum.DOWNWIND);
}
@Override
@@ -1,5 +1,8 @@
package visualiser.gameController.Keys;
import java.beans.XMLDecoder;
import java.beans.XMLEncoder;
import java.io.*;
import java.util.HashMap;
import java.util.Map;
@@ -13,30 +16,17 @@ public class KeyFactory {
private Map<String, ControlKey> keyState;
/**
* Singleton instance to enforce consistent key state
* Constructor for key state, set up initial state of each action.
*/
private static KeyFactory theFactory = new KeyFactory();
/**
* Singleton constructor for key state, set up initial state of each action.
*/
private KeyFactory() {
public KeyFactory() {
this.keyState = new HashMap<>();
keyState.put("Z", new ZoomInKey("Zoom In"));
keyState.put("X", new ZoomOutKey("Zoom Out"));
keyState.put("SPACE", new VMGKey("VMG"));
keyState.put("SHIFT", new SailsToggleKey("Toggle Sails"));
keyState.put("ENTER", new TackGybeKey("Tack/Gybe"));
keyState.put("UP", new UpWindKey("Upwind"));
keyState.put("DOWN", new DownWindKey("Downwind"));
}
/**
* Get singleton instance of KeyFactory to interact with key state
* @return automatically constructed KeyFactory
*/
public static KeyFactory getFactory() {
return theFactory;
keyState.put("Z", new ZoomInKey());
keyState.put("X", new ZoomOutKey());
keyState.put("SPACE", new VMGKey());
keyState.put("SHIFT", new SailsToggleKey());
keyState.put("ENTER", new TackGybeKey());
keyState.put("UP", new UpWindKey());
keyState.put("DOWN", new DownWindKey());
}
/**
@@ -48,4 +38,86 @@ public class KeyFactory {
return keyState.get(key);
}
public Map<String, ControlKey> getKeyState() {
return keyState;
}
public void setKeyState(Map<String, ControlKey> keyState) {
this.keyState = keyState;
}
/**
* Update the key bound to a particular command in the keystate.
* @param newKey the new key value for the command
* @param command the command to be updated
*/
public void updateKey(String newKey, String command){
ControlKey controlKey = null;
String oldKey = null;
for (Map.Entry<String, ControlKey> entry : keyState.entrySet()) {
// if this is the correct command
if (entry.getValue().toString()==command){
controlKey = entry.getValue();
oldKey = entry.getKey();
}
}
keyState.remove(oldKey, controlKey);
keyState.put(newKey, controlKey);
}
/**
* Persistently saves the keybindings the user has set.
*/
public void save(){
try {
// open the filestream and write to it
FileOutputStream fos = new FileOutputStream(
System.getProperty("user.dir")+
"/settings/keyBindings.xml");
XMLEncoder xmlEncoder = new XMLEncoder(fos);
xmlEncoder.writeObject(this.keyState);
xmlEncoder.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
}
}
/**
* Loads the persistently saved keybindings the user has set.
*/
public void load(){
try {
// access settings folder, create if it doesn't exist
File settingsFolder = new File(
System.getProperty("user.dir")+"/settings");
if (!settingsFolder.exists()){
settingsFolder.mkdir();
}
// access keybindings xml file, create if it doesn't exist
File savedFile = new File(
settingsFolder+"/keyBindings.xml");
if (!savedFile.exists()){
savedFile.createNewFile();
FileOutputStream fos = new FileOutputStream(savedFile);
XMLEncoder xmlEncoder = new XMLEncoder(fos);
xmlEncoder.writeObject(this.keyState);
xmlEncoder.close();
}
// load the saved settings into the game
InputStream is = new FileInputStream(savedFile);
XMLDecoder xmlDecoder = new XMLDecoder(is);
Map<String, ControlKey> savedKeyState
= (Map<String, ControlKey>)xmlDecoder.readObject();
xmlDecoder.close();
this.keyState = savedKeyState;
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
@@ -10,11 +10,9 @@ public class SailsToggleKey extends ControlKey {
/**
* Constructor for Control
* @param name name of the key
*
*/
public SailsToggleKey(String name) {
super(name, BoatActionEnum.NOT_A_STATUS);
public SailsToggleKey() {
super("Toggle Sails", BoatActionEnum.NOT_A_STATUS);
}
/**
@@ -9,11 +9,9 @@ public class TackGybeKey extends ControlKey {
/**
* Constructor for Control
* @param name name of the key
*
*/
public TackGybeKey(String name) {
super(name, BoatActionEnum.TACK_GYBE);
public TackGybeKey() {
super("Tack/Gybe", BoatActionEnum.TACK_GYBE);
}
@Override
@@ -9,11 +9,9 @@ public class UpWindKey extends ControlKey {
/**
* Constructor for Control
* @param name name of the key
*
*/
public UpWindKey(String name) {
super(name, BoatActionEnum.UPWIND);
public UpWindKey() {
super("Upwind", BoatActionEnum.UPWIND);
}
@Override
@@ -1,6 +1,5 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
import network.Messages.Enums.BoatActionEnum;
/**
@@ -10,11 +9,9 @@ public class VMGKey extends ControlKey{
/**
* Constructor for Control
*
* @param name name of the key
*/
public VMGKey(String name) {
super(name, BoatActionEnum.AUTO_PILOT);
public VMGKey() {
super("VMG", BoatActionEnum.AUTO_PILOT);
}
@Override
@@ -5,8 +5,8 @@ package visualiser.gameController.Keys;
*/
public class ZoomInKey extends ControlKey {
public ZoomInKey(String name) {
super(name);
public ZoomInKey() {
super("Zoom In");
}
@Override
@@ -7,11 +7,9 @@ public class ZoomOutKey extends ControlKey{
/**
* Constructor for Control
* @param name name of the key
*
*/
public ZoomOutKey(String name) {
super(name);
public ZoomOutKey() {
super("Zoom Out");
}
@Override
@@ -0,0 +1,18 @@
package visualiser.model;
import com.interactivemesh.jfx.importer.Importer;
import javafx.scene.layout.Pane;
/**
* Created by fwy13 on 29/08/17.
*/
public class BoatDisplay3D extends Pane {
public BoatDisplay3D(String filePath){
super();
// Shape3D
// this.getChildren().add();
}
}
@@ -39,9 +39,9 @@ public class ResizableRaceCanvas extends ResizableCanvas {
private Image sailsLuff = new Image("/images/sailsLuff.gif", 25, 10, false, false);
/**
* The race we read data from and draw.
* The race state we read data from and draw.
*/
private VisualiserRaceEvent visualiserRace;
private VisualiserRaceState raceState;
private boolean annoName = true;
@@ -56,14 +56,14 @@ public class ResizableRaceCanvas extends ResizableCanvas {
/**
* Constructs a {@link ResizableRaceCanvas} using a given {@link VisualiserRaceEvent}.
* @param visualiserRace The race that data is read from in order to be drawn.
* @param raceState The race state to be drawn.
*/
public ResizableRaceCanvas(VisualiserRaceEvent visualiserRace) {
public ResizableRaceCanvas(VisualiserRaceState raceState) {
super();
this.visualiserRace = visualiserRace;
this.raceState = raceState;
RaceDataSource raceData = visualiserRace.getVisualiserRaceState().getRaceDataSource();
RaceDataSource raceData = raceState.getRaceDataSource();
double lat1 = raceData.getMapTopLeft().getLatitude();
double long1 = raceData.getMapTopLeft().getLongitude();
@@ -276,8 +276,8 @@ public class ResizableRaceCanvas extends ResizableCanvas {
boat.getCountry(),
boat.getCurrentSpeed(),
this.map.convertGPS(boat.getPosition()),
boat.getTimeToNextMarkFormatted(this.visualiserRace.getVisualiserRaceState().getRaceClock().getCurrentTime()),
boat.getTimeSinceLastMarkFormatted(this.visualiserRace.getVisualiserRaceState().getRaceClock().getCurrentTime()),
boat.getTimeToNextMarkFormatted(raceState.getRaceClock().getCurrentTime()),
boat.getTimeSinceLastMarkFormatted(raceState.getRaceClock().getCurrentTime()),
Color.BLACK,
20 );
@@ -291,7 +291,7 @@ public class ResizableRaceCanvas extends ResizableCanvas {
*/
private void drawBoats() {
List<VisualiserBoat> boats = new ArrayList<>(visualiserRace.getVisualiserRaceState().getBoats());
List<VisualiserBoat> boats = new ArrayList<>(raceState.getBoats());
//Sort to ensure we draw boats in consistent order.
boats.sort(Comparator.comparingInt(Boat::getSourceID));
@@ -510,7 +510,7 @@ public class ResizableRaceCanvas extends ResizableCanvas {
*/
private void drawMarks() {
for (Mark mark : new ArrayList<>(visualiserRace.getVisualiserRaceState().getMarks())) {
for (Mark mark : new ArrayList<>(raceState.getMarks())) {
drawMark(mark);
}
}
@@ -574,7 +574,7 @@ public class ResizableRaceCanvas extends ResizableCanvas {
//Calculate the screen coordinates of the boundary.
List<GPSCoordinate> boundary = new ArrayList<>(visualiserRace.getVisualiserRaceState().getBoundary());
List<GPSCoordinate> boundary = new ArrayList<>(raceState.getBoundary());
double[] xpoints = new double[boundary.size()];
double[] ypoints = new double[boundary.size()];
@@ -601,8 +601,8 @@ public class ResizableRaceCanvas extends ResizableCanvas {
public void drawRace() {
//Update RaceMap with new GPS values of race.
this.map.setGPSTopLeft(visualiserRace.getVisualiserRaceState().getRaceDataSource().getMapTopLeft());
this.map.setGPSBotRight(visualiserRace.getVisualiserRaceState().getRaceDataSource().getMapBottomRight());
this.map.setGPSTopLeft(raceState.getRaceDataSource().getMapTopLeft());
this.map.setGPSBotRight(raceState.getRaceDataSource().getMapBottomRight());
clear();
@@ -627,7 +627,7 @@ public class ResizableRaceCanvas extends ResizableCanvas {
* draws a transparent line around the course that shows the paths boats must travel
*/
public void drawRaceLine(){
List<Leg> legs = this.visualiserRace.getVisualiserRaceState().getLegs();
List<Leg> legs = raceState.getLegs();
GPSCoordinate legStartPoint = legs.get(0).getStartCompoundMark().getAverageGPSCoordinate();
GPSCoordinate nextStartPoint;
for (int i = 0; i < legs.size() -1; i++) {
@@ -0,0 +1,145 @@
package visualiser.model;
import javafx.collections.ListChangeListener;
import javafx.collections.ObservableList;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.SubScene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Shape3D;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Translate;
/**
* Control for rendering 3D objects visible through a PerspectiveCamera. Implements Adapter Pattern to
* interface with camera, and allows clients to add shapes to the scene. All scenes contain sea plane and
* sky box, whose textures are set with special methods.
*/
public class View3D extends Pane {
/**
* Observable list of renderable items
*/
private ObservableList<Shape3D> items;
/**
* Rendering container for shapes
*/
private Group world;
/**
* Near limit of view frustum
*/
private double nearClip;
/**
* Far limit of view frustum
*/
private double farClip;
/**
* Position camera pivots around
*/
private Translate pivot;
/**
* Distance of camera from pivot point
*/
private Translate distance;
/**
* Angle along ground between z-axis and camera
*/
private Rotate yaw;
/**
* Angle between ground plane and camera direction
*/
private Rotate pitch;
/**
* Default constructor for View3D. Sets up Scene and PerspectiveCamera.
*/
public View3D() {
world = new Group();
SubScene scene = new SubScene(world, 300, 300);
scene.widthProperty().bind(this.widthProperty());
scene.heightProperty().bind(this.heightProperty());
scene.setFill(Color.BLACK);
scene.setCamera(buildCamera());
this.getChildren().add(scene);
}
/**
* Sets up camera view frustum and binds transformations
* @return perspective camera
*/
private PerspectiveCamera buildCamera() {
PerspectiveCamera camera = new PerspectiveCamera(true);
// Set up view frustum
nearClip = 0.1;
farClip = 1000.0;
camera.setNearClip(nearClip);
camera.setFarClip(farClip);
// Set up transformations
pivot = new Translate();
distance = new Translate();
yaw = new Rotate(0, Rotate.Y_AXIS);
pitch = new Rotate(0, Rotate.X_AXIS);
camera.getTransforms().addAll(pivot, yaw, pitch, distance);
return camera;
}
public void setItems(ObservableList<Shape3D> items) {
this.items = items;
this.items.addListener((ListChangeListener<? super Shape3D>) c -> {
while(c.next()) {
if (c.wasRemoved() || c.wasAdded()) {
for (Shape3D shape : c.getRemoved()) world.getChildren().remove(shape);
for (Shape3D shape : c.getAddedSubList()) world.getChildren().add(shape);
}
}
});
}
public void setNearClip(double nearClip) {
this.nearClip = nearClip;
}
public void setFarClip(double farClip) {
this.farClip = farClip;
}
/**
* Set object to centre on camera
* @param pivot centred object
*/
public void setPivot(Shape3D pivot) {
this.pivot.setX(pivot.getTranslateX());
this.pivot.setY(pivot.getTranslateY());
this.pivot.setZ(pivot.getTranslateZ());
}
/**
* Set distance of camera from pivot
* @param distance in units
*/
public void setDistance(double distance) {
this.distance.setZ(-distance);
}
/**
* Set angle of camera from z-axis along ground
* @param yaw in degrees
*/
public void setYaw(double yaw) {
this.yaw.setAngle(yaw);
}
/**
* Set elevation of camera
* @param pitch in degrees
*/
public void setPitch(double pitch) {
this.pitch.setAngle(-pitch);
}
}