Using new arrow / arrow textures. Made sails not clickable.
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@@ -0,0 +1,62 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
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<X3D version="3.0" profile="Immersive" xmlns:xsd="http://www.w3.org/2001/XMLSchema-instance" xsd:noNamespaceSchemaLocation="http://www.web3d.org/specifications/x3d-3.0.xsd">
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<head>
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<meta name="filename" content="Mark Arrow V1.3.x3d" />
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<meta name="generator" content="Blender 2.77 (sub 0)" />
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</head>
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<Scene>
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<NavigationInfo headlight="true"
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visibilityLimit="0.0"
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type='"EXAMINE", "ANY"'
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avatarSize="0.25, 1.75, 0.75"
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/>
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<Background DEF="WO_World"
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groundColor="0.051 0.051 0.051"
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skyColor="0.051 0.051 0.051"
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/>
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translation="0.000000 0.000000 0.000000"
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scale="1.000000 1.000000 1.000000"
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rotation="0.000000 0.707107 0.707107 3.141593"
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>
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<Transform DEF="Cube_ifs_TRANSFORM"
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translation="0.000000 0.000000 0.000000"
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scale="1.000000 1.000000 1.000000"
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rotation="1.000000 0.000000 0.000000 0.000000"
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>
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<Group DEF="group_ME_Cube">
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<Shape>
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<Appearance>
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<ImageTexture DEF="IM_Material_Diffuse_Color_002"
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url='"textures/Material Diffuse Color.002" "Material Diffuse Color.002" "D:/Storage/3D Models/Misc/SENG302/Mark Arrow/textures/Material Diffuse Color.002"'
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/>
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<TextureTransform
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translation="0.000000 0.000000"
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scale="1.000000 1.000000"
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rotation="0.000000"
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/>
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<Material DEF="MA_Material"
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diffuseColor="0.800 0.800 0.800"
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specularColor="0.401 0.401 0.401"
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emissiveColor="0.000 0.000 0.000"
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ambientIntensity="0.333"
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shininess="0.098"
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transparency="0.0"
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/>
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</Appearance>
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<IndexedFaceSet solid="true"
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>
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/>
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</IndexedFaceSet>
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</Shape>
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</Group>
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</Transform>
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</Transform>
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</Scene>
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</X3D>
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