diff --git a/racevisionGame/src/main/java/shared/model/Constants.java b/racevisionGame/src/main/java/shared/model/Constants.java index e62a2e04..9a7299b4 100644 --- a/racevisionGame/src/main/java/shared/model/Constants.java +++ b/racevisionGame/src/main/java/shared/model/Constants.java @@ -28,7 +28,7 @@ public class Constants { * Frame periods are multiplied by this to get the amount of time a single frame represents. * E.g., frame period = 20ms, scale = 5, frame represents 20 * 5 = 100ms, and so boats are simulated for 100ms, even though only 20ms actually occurred. */ - public static final int RaceTimeScale = 1; + public static final int RaceTimeScale = 1*20; /** * The race pre-start time, in milliseconds. 30 seconds. diff --git a/racevisionGame/src/main/java/visualiser/Controllers/RaceViewController.java b/racevisionGame/src/main/java/visualiser/Controllers/RaceViewController.java index 545e5f08..ecab7af4 100644 --- a/racevisionGame/src/main/java/visualiser/Controllers/RaceViewController.java +++ b/racevisionGame/src/main/java/visualiser/Controllers/RaceViewController.java @@ -1066,13 +1066,6 @@ public class RaceViewController extends Controller { }.start(); fp.setSourceID(0); - try { - raceState.getBoat(boat.getSourceID()).setStatus(BoatStatusEnum.DNF); - - raceState.updateBoatPositions(raceState.getBoats()); - } catch (BoatNotFoundException e) { - e.printStackTrace(); - } } else //Speed up tick when <=10 hp