Merge branch 'zoomzoom' into 'master'

Zoomzoom

As a player I want to see a natural zoom motion  

AC's:  
-Upper limit of camera will always reset to the centre of the race  
-Camera motion doesn't snap and will move smoothly  

Note: it 'snaps' when returning to the original view when not following a boat, as intended (think google maps), but each zoom key press is not 'snapped'.

See merge request !57
main
Fan-Wu Yang 8 years ago
commit 5a1dbc83b5

@ -390,7 +390,7 @@ public class RaceViewController extends Controller {
}
}
}
view3D.updateDistance(-10);
view3D.zoomIn();
break;
case "Zoom Out":
//Check if race is a tutorial
@ -405,7 +405,7 @@ public class RaceViewController extends Controller {
}
}
}
view3D.updateDistance(10);
view3D.zoomOut();
break;
}
}

@ -3,7 +3,6 @@ package visualiser.layout;
import javafx.animation.AnimationTimer;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.SimpleObjectProperty;
import javafx.beans.value.ChangeListener;
import javafx.collections.ListChangeListener;
import javafx.collections.ObservableList;
import javafx.scene.*;
@ -78,11 +77,17 @@ public class View3D extends Pane {
/**
* Distance to switch from third person to bird's eye
*/
private final double THIRD_PERSON_LIMIT = 100;
private final double THIRD_PERSON_LIMIT = 500;
/**
* Distance to stop zoom
*/
private final double FIRST_PERSON_LIMIT = 2;
private final double ZOOM_IN_LIMIT = 30;
private final double ZOOM_OUT_LIMIT = 700;
private final double MAX_ZOOM_LIMIT = 1500;
private final double MAX_PITCH = 60; // birds eye view
private final double MIN_PITCH = 5; // third person view
private final double ZOOM_PER_KEYPRESS = 5; // distance changed per zoom
private double itemScale = 1;
/**
* Default constructor for View3D. Sets up Scene and PerspectiveCamera.
@ -183,12 +188,9 @@ public class View3D extends Pane {
* Configures camera to third person view
*/
public void setThirdPerson() {
this.setDistance(THIRD_PERSON_LIMIT / 2);
this.setPitch(10);
for(Subject3D item: items) {
item.setScale(0.1);
}
this.setDistance(ZOOM_IN_LIMIT * 2);
adjustPitchForZoom();
adjustScaleForZoom();
}
/**
@ -196,17 +198,14 @@ public class View3D extends Pane {
*/
public void setBirdsEye() {
this.setYaw(0);
this.setPitch(60);
for(Subject3D item: items) {
item.setScale(1);
}
this.setPitch(MAX_PITCH);
adjustScaleForZoom();
}
/**
* Stop camera from following the last selected subject
*/
private void untrackSubject() {
public void untrackSubject() {
if(target.get() != null) {
trackBoat.stop();
target.setValue(null);
@ -217,7 +216,7 @@ public class View3D extends Pane {
* Set camera to follow the selected subject
* @param subject to track
*/
private void trackSubject(Subject3D subject) {
public void trackSubject(Subject3D subject) {
target.set(subject);
this.trackBoat = new AnimationTimer() {
@ -267,19 +266,81 @@ public class View3D extends Pane {
* @param delta amount to change distance by
*/
public void updateDistance(double delta) {
double distance = -this.distance.getZ() + delta;
if(distance <= FIRST_PERSON_LIMIT) {
this.setDistance(FIRST_PERSON_LIMIT);
} else if(distance > THIRD_PERSON_LIMIT) {
this.setDistance(distance);
double newDistance = -this.distance.getZ() + delta;
if (target.get() == null){
if (newDistance > MAX_ZOOM_LIMIT){
setDistance(MAX_ZOOM_LIMIT);
} else {
setDistance(newDistance);
}
} else if(newDistance <= ZOOM_IN_LIMIT) {
setDistance(ZOOM_IN_LIMIT);
} else if (newDistance > ZOOM_OUT_LIMIT){
untrackSubject();
setBirdsEye();
setDistance(1050);
updatePivot(new Translate(250, 0, 210));
setYaw(0);
} else {
this.setDistance(distance);
setDistance(newDistance);
}
adjustPitchForZoom();
adjustScaleForZoom();
}
/**
* Adjusts the scale size of boats and markers as a user zooms in or out,
* to smooth the change between third person to birds eye view.
*/
private void adjustScaleForZoom(){
double itemScale = (((-distance.getZ() - (ZOOM_IN_LIMIT * 2)) /
((THIRD_PERSON_LIMIT - (ZOOM_IN_LIMIT * 2)) /
(1 - 0.1))) + 0.1);
// if zoomed right in
if (itemScale < 0.1){
itemScale = 0.1;
// if zoomed right out
} else if (itemScale > 1) {
itemScale = 1;
}
// update scale
for (Subject3D item : items) {
item.setScale(itemScale);
}
}
/**
* Adjusts the pitch as a user zooms in or out, to smooth the change
* between third person to birds eye view.
*/
private void adjustPitchForZoom(){
double pitch = (((-distance.getZ() - (ZOOM_IN_LIMIT*2)) /
((THIRD_PERSON_LIMIT - (ZOOM_IN_LIMIT*2)) / (MAX_PITCH -
MIN_PITCH))) + MIN_PITCH);
// if pitch is out of bounds, set it to the min/max
if (pitch < MIN_PITCH) {
pitch = MIN_PITCH;
} else if (pitch > MAX_PITCH){
pitch = MAX_PITCH;
}
setPitch(pitch);
}
/**
* Method to be called when the zoom in key is pressed.
*/
public void zoomIn(){
updateDistance(-ZOOM_PER_KEYPRESS);
}
/**
* Method to be called when the zoom out key is pressed.
*/
public void zoomOut(){
updateDistance(ZOOM_PER_KEYPRESS);
}
/**
* Set angle of camera from z-axis along ground
* @param yaw in degrees

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