Merge branch 'master' into storyD-3D

# Conflicts:
#	.gitignore
#	racevisionGame/src/main/java/mock/model/RaceServer.java
#	racevisionGame/src/main/java/mock/model/collider/Collider.java
#	racevisionGame/src/main/java/mock/xml/RaceXMLCreator.java
#	racevisionGame/src/main/java/shared/model/Boat.java
#	racevisionGame/src/main/java/shared/model/Mark.java
#	racevisionGame/src/main/java/visualiser/Controllers/HostController.java
#	racevisionGame/src/main/java/visualiser/Controllers/LobbyController.java
#	racevisionGame/src/main/java/visualiser/Controllers/MainController.java
#	racevisionGame/src/main/java/visualiser/Controllers/RaceViewController.java
#	racevisionGame/src/main/java/visualiser/Controllers/TitleController.java
#	racevisionGame/src/main/java/visualiser/layout/Plane3D.java
#	racevisionGame/src/main/java/visualiser/layout/SeaSurface.java
#	racevisionGame/src/main/java/visualiser/layout/View3D.java
#	racevisionGame/src/main/java/visualiser/utils/PerlinNoiseGenerator.java
#	racevisionGame/src/main/resources/visualiser/scenes/title.fxml
main
Joseph Gardner 8 years ago
parent 7bea2fee73
commit 55713f14a1

@ -62,12 +62,12 @@ public class Boundary3D {
double c = Math.sqrt(a * a + b * b);
Subject3D bound1 = new Subject3D(new Sphere(thickness * 2),0);
Subject3D bound1 = new Annotation3D(new Sphere(thickness * 2));
bound1.setX(graphCoord1.getX());
bound1.setZ(graphCoord1.getY());
boundaryNodes.add(bound1);
Subject3D connector = new Subject3D(new Box(c, thickness, thickness),0);
Subject3D connector = new Annotation3D(new Box(c, thickness, thickness));
connector.setX(avgCoord.getX());
connector.setZ(avgCoord.getY());
double angle = 90 + Math.toDegrees(GPSConverter.getAngle(graphCoord2, graphCoord1));

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