Added WindCommand and multiple command execution to RaceLogic
- Dispatch commands with CompositeCommand - Single WindCommand handles upwind and downwind logic - Changed key bindings as Mac lacks PgUp PgDn - ControllerServer is observable, RaceLogic updates CompositeCommand as observer
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@@ -1,12 +1,20 @@
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package mock.model;
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import javafx.animation.AnimationTimer;
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import mock.model.commandFactory.Command;
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import mock.model.commandFactory.CommandFactory;
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import mock.model.commandFactory.CompositeCommand;
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import network.Messages.Enums.BoatActionEnum;
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import network.Messages.Enums.BoatStatusEnum;
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import network.Messages.Enums.RaceStatusEnum;
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import network.Messages.LatestMessages;
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import shared.model.Race;
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import visualiser.gameController.ControllerServer;
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public class RaceLogic implements Runnable {
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import java.util.Observable;
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import java.util.Observer;
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import java.util.Stack;
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public class RaceLogic implements Observer, Runnable {
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/**
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* State of current race modified by this object
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*/
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@@ -16,6 +24,8 @@ public class RaceLogic implements Runnable {
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*/
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private RaceServer server;
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private CompositeCommand commands;
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/**
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* Initialises race loop with state and server message queue
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* @param race state of race to modify
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@@ -24,6 +34,7 @@ public class RaceLogic implements Runnable {
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public RaceLogic(MockRace race, LatestMessages messages) {
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this.race = race;
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this.server = new RaceServer(race, messages);
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this.commands = new CompositeCommand();
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}
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/**
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@@ -123,7 +134,7 @@ public class RaceLogic implements Runnable {
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//If it is still racing, update its position.
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if (boat.getStatus() == BoatStatusEnum.RACING) {
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commands.execute();
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race.updatePosition(boat, framePeriod, race.getRaceClock().getDurationMilli());
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}
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@@ -173,4 +184,13 @@ public class RaceLogic implements Runnable {
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iters++;
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}
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};
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@Override
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public void update(Observable o, Object arg) {
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ControllerServer server = (ControllerServer)o;
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BoatActionEnum action = server.getAction();
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MockBoat boat = race.getBoats().get(0);
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commands.addCommand(CommandFactory.createCommand(race, boat, action));
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}
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}
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