lobby listener is added and removed so that the program doesn't drasticaly slow down when the lobby is connected to multiple times #story[1188]
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@@ -83,6 +83,8 @@ public class InGameLobbyController extends Controller {
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private StlMeshImporter importer;
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private StlMeshImporter importer;
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private PopulatePlayers lobbyUpdateListener;
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@Override
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@Override
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public void initialize(URL location, ResourceBundle resources) {
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public void initialize(URL location, ResourceBundle resources) {
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allPlayerLabels = new ArrayList(Arrays.asList(playerLabel, playerLabel2,
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allPlayerLabels = new ArrayList(Arrays.asList(playerLabel, playerLabel2,
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@@ -94,6 +96,8 @@ public class InGameLobbyController extends Controller {
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URL asset = HostController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
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URL asset = HostController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
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importer = new StlMeshImporter();
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importer = new StlMeshImporter();
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importer.read(asset);
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importer.read(asset);
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lobbyUpdateListener = new PopulatePlayers();
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}
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}
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private void resetLobby(){
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private void resetLobby(){
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@@ -110,17 +114,26 @@ public class InGameLobbyController extends Controller {
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}
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}
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}
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}
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private void populatePlayers(ListChangeListener.Change change){
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public class PopulatePlayers implements ListChangeListener {
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@Override
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public void onChanged(Change change) {
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Platform.runLater(
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Platform.runLater(
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() -> {
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() -> {
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if (visualiserRaceEvent.getVisualiserRaceState().getRaceStatusEnum() != RaceStatusEnum.PRESTART){
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return;
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}
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while (change.next()){
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while (change.next()){
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if (change.wasAdded() || change.wasRemoved() || change.wasUpdated() || change.wasPermutated()){
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if (change.wasAdded() || change.wasRemoved() || change.wasUpdated() || change.wasPermutated()){
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if (visualiserRaceEvent.getVisualiserRaceState().getRaceStatusEnum() != RaceStatusEnum.PRESTART){
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return;
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}
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try{
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try{
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resetLobby();
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resetLobby();
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int count = 0;
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int count = 0;
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int row = 0;
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int row = 0;
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for (VisualiserBoat boat :this.visualiserRaceEvent.getVisualiserRaceState().getBoats()) {
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for (VisualiserBoat boat :visualiserRaceEvent.getVisualiserRaceState().getBoats()) {
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View3D playerBoatToSet = new View3D();
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View3D playerBoatToSet = new View3D();
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playerBoatToSet.setItems(subjects);
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playerBoatToSet.setItems(subjects);
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@@ -160,6 +173,10 @@ public class InGameLobbyController extends Controller {
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}
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}
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);
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);
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}
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}
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}
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/*
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private void populatePlayers(ListChangeListener.Change change){
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}*/
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/**
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/**
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* Starts the race.
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* Starts the race.
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@@ -220,7 +237,7 @@ public class InGameLobbyController extends Controller {
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//Hide this, and display the race controller.
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//Hide this, and display the race controller.
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gameLobbyWrapper.setVisible(false);
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gameLobbyWrapper.setVisible(false);
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visualiserRaceEvent.getVisualiserRaceState().getBoats().removeListener(lobbyUpdateListener);
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parent.beginRace(visualiserRaceEvent, controllerClient, isHost);
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parent.beginRace(visualiserRaceEvent, controllerClient, isHost);
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}
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}
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@@ -239,9 +256,7 @@ public class InGameLobbyController extends Controller {
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this.controllerClient = visualiserRaceEvent.getControllerClient();
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this.controllerClient = visualiserRaceEvent.getControllerClient();
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this.visualiserRaceEvent.getVisualiserRaceState().getBoats().addListener((ListChangeListener<? super VisualiserBoat>) c ->{
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this.visualiserRaceEvent.getVisualiserRaceState().getBoats().addListener(this.lobbyUpdateListener);
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populatePlayers(c);
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});
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gameLobbyWrapper.setVisible(true);
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gameLobbyWrapper.setVisible(true);
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