Spectate mode can be selected by clients when they join a game.
#story[1194]
This commit is contained in:
@@ -8,6 +8,7 @@ import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import mock.app.Event;
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import mock.exceptions.EventConstructionException;
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import network.Messages.Enums.RequestToJoinEnum;
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import visualiser.app.App;
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import visualiser.app.MatchBrowserSingleton;
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import visualiser.network.MatchBrowserInterface;
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@@ -95,7 +96,7 @@ public class HostGameController extends Controller {
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public void connectSocket(String address, int port) throws IOException {
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Socket socket = new Socket(address, port);
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InGameLobbyController iglc = (InGameLobbyController)loadScene("gameLobby.fxml");
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iglc.enterGameLobby(socket, true);
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iglc.enterGameLobby(socket, true, RequestToJoinEnum.PARTICIPANT);//TODO may want to let the host spectate if they wish.
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}
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/**
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@@ -262,10 +262,16 @@ public class InGameLobbyController extends Controller {
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}.start();
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}
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public void enterGameLobby(Socket socket, boolean isHost){
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/**
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* Joins a game and enters the game lobby for it.
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* @param socket Socket to connect to.
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* @param isHost Whether this client is the host.
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* @param joinType How the client wishes to join (e.g., participant).
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*/
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public void enterGameLobby(Socket socket, boolean isHost, RequestToJoinEnum joinType){
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try {
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this.visualiserRaceEvent = new VisualiserRaceEvent(socket, RequestToJoinEnum.PARTICIPANT);
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this.visualiserRaceEvent = new VisualiserRaceEvent(socket, joinType);
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this.isHost = isHost;
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this.controllerClient = visualiserRaceEvent.getControllerClient();
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@@ -7,6 +7,7 @@ import javafx.scene.control.Button;
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import javafx.scene.control.TableColumn;
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import javafx.scene.control.TableView;
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import javafx.scene.control.TextField;
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import network.Messages.Enums.RequestToJoinEnum;
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import network.Messages.HostGame;
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import visualiser.app.MatchBrowserSingleton;
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import visualiser.model.RaceConnection;
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@@ -28,6 +29,7 @@ public class LobbyController extends Controller {
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private @FXML TableColumn<RaceConnection, String> hostNameColumn;
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private @FXML TableColumn<RaceConnection, String> statusColumn;
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private @FXML Button joinGameBtn;
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private @FXML Button spectateButton;
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private @FXML TextField addressFld;
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private @FXML TextField portFld;
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@@ -53,11 +55,14 @@ public class LobbyController extends Controller {
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lobbyTable.getSelectionModel().selectedItemProperty().addListener((obs, prev, curr) -> {
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if (curr != null && curr.statusProperty().getValue().equals("Ready")) {
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joinGameBtn.setDisable(false);
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spectateButton.setDisable(false);
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} else {
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joinGameBtn.setDisable(true);
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spectateButton.setDisable(true);
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}
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});
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joinGameBtn.setDisable(true);
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spectateButton.setDisable(true);
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this.udpSocket = MatchBrowserSingleton.getInstance().getUdpSocket();
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receiveMatchData();
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@@ -74,21 +79,40 @@ public class LobbyController extends Controller {
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try {
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if (lobbyTable.getSelectionModel().getSelectedItem().statusProperty().getValue().equals("Ready")) {
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joinGameBtn.setDisable(false);
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spectateButton.setDisable(false);
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} else {
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joinGameBtn.setDisable(true);
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spectateButton.setDisable(true);
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}
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} catch (Exception ignored){}
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}
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/**
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* Connect to a connection.
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* @param joinType How the client wishes to join (e.g., participant).
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* @throws IOException socket error
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*/
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public void connectSocket() throws IOException {
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public void connectSocket(RequestToJoinEnum joinType) throws IOException {
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RaceConnection connection = lobbyTable.getSelectionModel().getSelectedItem();
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Socket socket = new Socket(connection.getHostname(), connection.getPort());
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InGameLobbyController iglc = (InGameLobbyController)loadScene("gameLobby.fxml");
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iglc.enterGameLobby(socket, false);
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iglc.enterGameLobby(socket, false, joinType);
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}
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/**
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* Requests to join the game as a participant.
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* @throws IOException socket error.
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*/
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public void connectParticipate() throws IOException {
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connectSocket(RequestToJoinEnum.PARTICIPANT);
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}
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/**
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* Requests to join the game as a spectator.
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* @throws IOException socket error.
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*/
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public void connectSpectate() throws IOException {
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connectSocket(RequestToJoinEnum.SPECTATOR);
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}
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public void menuBtnPressed() throws IOException {
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@@ -14,15 +14,25 @@ public class ThisBoat {
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}
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public void setSailsOut(boolean sailsOut) {
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if (this.boat != null) {
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this.boat.setSailsOut(sailsOut);
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}
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}
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public boolean isSailsOut() {
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if (this.boat != null) {
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return this.boat.isSailsOut();
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} else {
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return true;//TODO junk value to allow the client to spectate.
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}
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}
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public int getSourceID() {
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if (this.boat != null) {
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return this.boat.getSourceID();
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} else {
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return 0;//TODO junk value to allow the client to spectate.
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}
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}
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public void setBoat(VisualiserBoat boat) {
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@@ -10,6 +10,7 @@
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<?import javafx.scene.layout.ColumnConstraints?>
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<?import javafx.scene.layout.GridPane?>
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<?import javafx.scene.layout.RowConstraints?>
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<?import javafx.scene.layout.VBox?>
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<?import javafx.scene.text.Font?>
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<AnchorPane fx:id="lobbyWrapper" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="600.0" prefWidth="780.0" xmlns="http://javafx.com/javafx/8.0.111" xmlns:fx="http://javafx.com/fxml/1" fx:controller="visualiser.Controllers.LobbyController">
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@@ -40,30 +41,6 @@
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<Font size="36.0" />
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</font>
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</Label>
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<GridPane fx:id="buttonsGridPane" GridPane.columnIndex="1" GridPane.rowIndex="2">
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<columnConstraints>
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<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
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<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
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<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
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</columnConstraints>
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<rowConstraints>
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<RowConstraints minHeight="10.0" vgrow="SOMETIMES" />
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</rowConstraints>
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<children>
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<Button fx:id="joinGameBtn" mnemonicParsing="false" onAction="#connectSocket" text="Connect to Game" GridPane.columnIndex="2">
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<GridPane.margin>
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<Insets right="20.0" />
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</GridPane.margin></Button>
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<Button mnemonicParsing="false" onAction="#refreshBtnPressed" text="Refresh" GridPane.columnIndex="1">
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<GridPane.margin>
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<Insets left="10.0" right="10.0" />
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</GridPane.margin></Button>
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<Button mnemonicParsing="false" onAction="#addConnectionPressed" text="Add">
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<GridPane.margin>
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<Insets left="20.0" />
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</GridPane.margin></Button>
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</children>
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</GridPane>
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<GridPane fx:id="ipPortGridPane" GridPane.rowIndex="2">
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<columnConstraints>
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<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
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@@ -79,16 +56,44 @@
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</GridPane.margin>
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<opaqueInsets>
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<Insets />
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</opaqueInsets></TextField>
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</opaqueInsets>
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</TextField>
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<TextField fx:id="portFld" promptText="Port Number" GridPane.columnIndex="1">
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<GridPane.margin>
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<Insets left="20.0" right="20.0" />
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</GridPane.margin></TextField>
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</GridPane.margin>
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</TextField>
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</children>
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<GridPane.margin>
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<Insets />
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</GridPane.margin>
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</GridPane>
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<GridPane fx:id="buttonsGridPane" GridPane.columnIndex="1" GridPane.rowIndex="2">
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<columnConstraints>
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<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
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<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
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<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
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</columnConstraints>
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<rowConstraints>
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<RowConstraints minHeight="10.0" vgrow="SOMETIMES" />
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</rowConstraints>
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<children>
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<Button mnemonicParsing="false" onAction="#refreshBtnPressed" text="Refresh" GridPane.columnIndex="1">
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<GridPane.margin>
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<Insets left="10.0" right="10.0" />
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</GridPane.margin></Button>
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<Button mnemonicParsing="false" onAction="#addConnectionPressed" text="Add">
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<GridPane.margin>
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<Insets left="20.0" />
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</GridPane.margin></Button>
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<VBox alignment="CENTER" prefHeight="200.0" prefWidth="100.0" spacing="8.0" GridPane.columnIndex="2">
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<children>
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<Button fx:id="joinGameBtn" mnemonicParsing="false" onAction="#connectParticipate" text="Participate!" />
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<Button fx:id="spectateButton" mnemonicParsing="false" onAction="#connectSpectate" text="Spectate!" />
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</children>
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</VBox>
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</children>
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</GridPane>
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<Button mnemonicParsing="false" onAction="#menuBtnPressed" text="Main Menu">
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<GridPane.margin>
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<Insets left="50.0" />
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