Erika Savell 9 years ago
commit 3afa13d24b

@ -2,11 +2,13 @@ package seng302.Controllers;
import javafx.beans.property.ReadOnlyObjectWrapper;
import javafx.beans.property.StringProperty;
import javafx.beans.value.ObservableValue;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.Label;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.control.cell.PropertyValueFactory;
@ -34,6 +36,9 @@ public class RaceController extends Controller{
ResizableRaceCanvas raceMap;
@FXML
Label timer;
@FXML
TableView boatInfoTable;
@FXML
@ -124,5 +129,12 @@ public class RaceController extends Controller{
}
public void setTimer(String time){
timer.setText(time);
}
}

@ -1,6 +1,8 @@
package seng302.Model;
import javafx.application.Platform;
import javafx.beans.property.StringProperty;
import javafx.collections.FXCollections;
import javafx.collections.ObservableArray;
import javafx.collections.ObservableList;
@ -19,6 +21,7 @@ public abstract class Race implements Runnable {
protected ArrayList<Leg> legs;
protected RaceController controller;
protected int boatsFinished = 0;
protected long totalTimeElapsed;
private int SLEEP_TIME = 100; //time in milliseconds to pause in a paced loop
@ -70,6 +73,26 @@ public abstract class Race implements Runnable {
}
private String calcTimer() {
long minutes;
long currentTimeInSeconds;
long remainingSeconds;
long hours;
currentTimeInSeconds = totalTimeElapsed / 1000;
minutes = currentTimeInSeconds / 60;
remainingSeconds = currentTimeInSeconds % 60;
hours = minutes/60;
return String.format("%02d:%02d:%02d", hours, minutes, remainingSeconds);
}
private void updateTime(String time){
Platform.runLater(() -> {controller.setTimer(time);});
}
/**
* Starts the Race Simulation, playing the race start to finish with the timescale.
* This prints the boats participating, the order that the events occur in time order, and the respective information of the events.
@ -77,23 +100,15 @@ public abstract class Race implements Runnable {
private void simulateRace() {
long timeRaceStarted = System.currentTimeMillis();
long totalTimeElapsed;
long timeLoopStarted;
long timeLoopEnded;
long minutes;
long currentTimeInSeconds;
long remainingSeconds;
while (boatsFinished < startingBoats.size()) {
timeLoopStarted = System.currentTimeMillis();
totalTimeElapsed = System.currentTimeMillis() - timeRaceStarted;
long currentTime = System.currentTimeMillis() - timeRaceStarted;
currentTimeInSeconds = currentTime / 1000;
minutes = currentTimeInSeconds / 60;
remainingSeconds = currentTimeInSeconds % 60;
System.out.println(minutes + ":" + remainingSeconds);
for (BoatInRace boat : startingBoats) {
if (boat != null && !boat.isFinished()) {
@ -103,6 +118,7 @@ public abstract class Race implements Runnable {
}
controller.updateMap(startingBoats);
updateTime(calcTimer());
try {
timeLoopEnded = System.currentTimeMillis();
Thread.sleep(SLEEP_TIME - (timeLoopEnded - timeLoopStarted));

@ -7,13 +7,15 @@
<AnchorPane xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="seng302.Controllers.RaceController">
<children>
<SplitPane dividerPositions="0.75" AnchorPane.bottomAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.topAnchor="0.0">
<SplitPane dividerPositions="0.75" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<items>
<AnchorPane fx:id="canvasBase">
</AnchorPane>
<children>
<Label fx:id="timer" layoutX="45.0" layoutY="146.0" text="0:0" AnchorPane.bottomAnchor="0.0" AnchorPane.rightAnchor="0.0" />
</children></AnchorPane>
<AnchorPane layoutX="450.0" minHeight="0.0" minWidth="0.0" prefHeight="160.0" prefWidth="100.0" GridPane.columnIndex="1">
<children>
<TableView fx:id="boatInfoTable" prefHeight="400.0" prefWidth="146.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.bottomAnchor="0.0">
<TableView fx:id="boatInfoTable" prefHeight="400.0" prefWidth="146.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<columns>
<TableColumn fx:id="boatPlacingColumn" prefWidth="50.0" text="Place" />
<TableColumn fx:id="boatTeamColumn" prefWidth="50.0" text="Team" />

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