Got VMG quad detection working, however, the speeds are completley wrong. #story[1186]
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@@ -23,7 +23,7 @@ public class Polars {
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private HashMap<Double, List<Bearing>> polarAngles = new HashMap<>();
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//true wind speed, <true wind angle, best boat angle>
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private HashMap<Double, HashMap<Double, Double>> polars = new HashMap<>();
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private Map<Double, HashMap<Double, Double>> polars = new TreeMap<>();
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@@ -87,7 +87,7 @@ public class Polars {
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polars.get(tws).put(twa, bs);
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}
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public double getClosest(double value, Set<Double> set){
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private static double getClosest(double value, Set<Double> set){
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double closestVal = 0;
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double smallestDiff = Double.MAX_VALUE;
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for (double d: set){
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@@ -100,6 +100,39 @@ public class Polars {
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return closestVal;
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}
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/**
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* Determines which quadrant degrees are in
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* 0/360 Degrees
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* Quadrant 4 | Quadrant 1
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* -----------------------
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* Quadrant 3 | Quadrant 2
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* @param degrees
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* @return
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*/
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private static int getQuadrant(double degrees){
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return ((int) degrees % 360) / 90 + 1;
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}
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private static double getBestSpeedInQuadrant(int quad, HashMap<Double, Double> set){
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double quadVal = (double)((quad - 1) % 2);// this is as the hash map only has values 0 - 180
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double min = quadVal* 90;
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double max = (quadVal + 1) * 90;
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double maxAngle = 0;
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double maxSpeed = 0;
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for (Double s: set.keySet()){
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if (s >= min && s < max){
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if (set.get(s) > maxSpeed){
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maxAngle = s;
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maxSpeed = set.get(s);
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}
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}
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}
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if (quad > 2){
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maxAngle += 180;
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}
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return maxAngle;
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}
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/**
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*
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* @param trueWindAngle
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@@ -111,13 +144,15 @@ public class Polars {
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//speed
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double closestSpeed = getClosest(trueWindSpeed, polars.keySet());
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//not using true vmg using general concept
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//not using true vmg, using general concept
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double angle = Math.abs(trueWindAngle.degrees() - boatAngle.degrees());
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double closestAngle = getClosest(angle, polars.get(closestSpeed).keySet());
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int quad = getQuadrant(boatAngle.degrees());
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double bestAngle = getBestSpeedInQuadrant(quad, polars.get(closestSpeed));
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Bearing vmgAngle = Bearing.fromDegrees((bestAngle + trueWindSpeed) % 360);
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double boatSpeed = Math.abs(trueWindSpeed * Math.cos(vmgAngle.radians())) * 4;
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Bearing vmgAngle = Bearing.fromDegrees(closestAngle);
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double boatSpeed = Math.abs(closestSpeed * Math.cos(vmgAngle.radians())) * 4;
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return new VMG(boatSpeed, vmgAngle);
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}
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