Merge branch 'master' into story70

# Conflicts:
#	racevisionGame/src/main/java/visualiser/Controllers/HostController.java
#	racevisionGame/src/main/java/visualiser/Controllers/TitleController.java
#	racevisionGame/src/main/java/visualiser/app/App.java
This commit is contained in:
David Wu
2017-09-10 15:19:03 +12:00
94 changed files with 3804 additions and 880 deletions
@@ -71,8 +71,10 @@ public class FinishController extends Controller {
//Winner label.
raceWinnerLabel.setText("Winner: "+ boatNameColumn.getCellObservableValue(0).getValue());
raceWinnerLabel.setWrapText(true);
if (boats.size() > 0) {
raceWinnerLabel.setText("Winner: " + boatNameColumn.getCellObservableValue(0).getValue());
raceWinnerLabel.setWrapText(true);
}
}
@@ -1,21 +1,29 @@
package visualiser.Controllers;
import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
import javafx.animation.AnimationTimer;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.control.TextField;
import javafx.scene.control.Alert;
import javafx.scene.control.ButtonType;
import javafx.scene.control.SplitPane;
import javafx.scene.image.ImageView;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.GridPane;
import javafx.scene.shape.MeshView;
import mock.app.Event;
import org.xml.sax.SAXException;
import mock.exceptions.EventConstructionException;
import shared.exceptions.InvalidBoatDataException;
import shared.exceptions.InvalidRaceDataException;
import shared.exceptions.InvalidRegattaDataException;
import shared.exceptions.XMLReaderException;
import visualiser.layout.Subject3D;
import visualiser.layout.View3D;
import javax.xml.bind.JAXBException;
import javax.xml.parsers.ParserConfigurationException;
import java.io.IOException;
import java.net.Socket;
import java.net.URL;
import java.util.Optional;
import java.util.ResourceBundle;
import java.util.logging.Level;
import java.util.logging.Logger;
@@ -27,28 +35,62 @@ public class HostController extends Controller {
@FXML
TextField gameNameField;
@FXML
TextField hostNameField;
private ImageView imageView;
@FXML
AnchorPane hostWrapper;
@FXML
AnchorPane imagePane;
@FXML
SplitPane splitPane;
@FXML
AnchorPane specPane;
@FXML
GridPane playerContainer;
private Event game;
private int gameType = 0;
private View3D view3D;
@Override
public void initialize(URL location, ResourceBundle resources) {
ObservableList<Subject3D> subjects = FXCollections.observableArrayList();
view3D = new View3D();
view3D.setItems(subjects);
playerContainer.add(view3D, 0,0);
URL asset = HostController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
StlMeshImporter importer = new StlMeshImporter();
importer.read(asset);
Subject3D subject = new Subject3D(new MeshView(importer.getImport()));
subjects.add(subject);
view3D.setDistance(50);
view3D.setYaw(45);
view3D.setPitch(20);
AnimationTimer rotate = new AnimationTimer() {
@Override
public void handle(long now) {
subject.setHeading(subject.getHeading().getAngle() + 0.1);
}
};
rotate.start();
}
/**
* Hosts a game
* @throws IOException if socket cannot be connected to
*/
public void hostGamePressed() throws IOException{
public void hostGamePressed() {
try {
this.game = new Event(gameType);
connectSocket("localhost", 4942);
@@ -83,12 +125,34 @@ public class HostController extends Controller {
* Hosts a game.
*/
public void hostGame(){
splitPane.setResizableWithParent(specPane, false);
splitPane.lookupAll(".split-pane-divider").stream().forEach(div -> div.setMouseTransparent(true));
imageView.fitWidthProperty().bind(imagePane.widthProperty());
imageView.fitHeightProperty().bind(imagePane.heightProperty());
hostWrapper.setVisible(true);
}
/**
* Menu button pressed. Prompt alert then return to menu
*/
public void menuBtnPressed(){
hostWrapper.setVisible(false);
parent.enterTitle();
Alert alert = new Alert(Alert.AlertType.CONFIRMATION);
alert.setTitle("Quitting race");
alert.setContentText("Do you wish to quit the race?");
alert.setHeaderText("You are about to quit the race");
Optional<ButtonType> result = alert.showAndWait();
if(result.get() == ButtonType.OK){
hostWrapper.setVisible(false);
parent.enterTitle();
}
}
/**
* Start button pressed. Currently only prints out start
*/
public void startBtnPressed(){
//System.out.println("Should start the race. This button is only visible for the host");
hostGamePressed();
}
public void setGameType(int gameType){
@@ -0,0 +1,247 @@
package visualiser.Controllers;
import javafx.application.Platform;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ListView;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.AnchorPane;
import javafx.stage.Modality;
import javafx.stage.Stage;
import javafx.stage.WindowEvent;
import visualiser.gameController.Keys.ControlKey;
import visualiser.gameController.Keys.KeyFactory;
import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
import static visualiser.app.App.keyFactory;
/**
* Controller for the scene used to display and update current key bindings.
*/
public class KeyBindingsController {
private @FXML Button btnSave;
private @FXML Button btnCancel;
private @FXML Button btnReset;
private @FXML ListView lstControl;
private @FXML ListView lstKey;
private @FXML ListView lstDescription;
private @FXML AnchorPane anchor;
private KeyFactory newKeyFactory;
private Boolean changed = false; // keyBindings have been modified
private Button currentButton = null; // last button clicked
public void initialize(){
// create new key factory to modify, keeping the existing one safe
newKeyFactory = copyExistingFactory();
initializeTable();
populateTable();
setKeyListener();
}
/**
* Sets up table before populating it.
* Set up includes headings, CSS styling and modifying default properties.
*/
public void initializeTable(){
// set the headings for each column
lstKey.getItems().add("Key");
lstControl.getItems().add("Command");
lstDescription.getItems().add("Description");
lstKey.getSelectionModel().select(0);
lstControl.getSelectionModel().select(0);
lstDescription.getSelectionModel().select(0);
// add CSS stylesheet once the scene has been created
lstKey.sceneProperty().addListener((obs, oldScene, newScene) -> {
if (newScene != null) {
newScene.getStylesheets().add("/css/keyBindings.css");
}
});
// stop the columns from being selectable, so only the buttons are
lstKey.getSelectionModel().selectedItemProperty()
.addListener((observable, oldvalue, newValue) ->
Platform.runLater(() ->
lstKey.getSelectionModel().select(0)));
lstDescription.getSelectionModel().selectedItemProperty()
.addListener((observable, oldvalue, newValue) ->
Platform.runLater(() ->
lstDescription.getSelectionModel().select(0)));
lstControl.getSelectionModel().selectedItemProperty()
.addListener((observable, oldvalue, newValue) ->
Platform.runLater(() ->
lstControl.getSelectionModel().select(0)));
}
/**
* Populates the table with commands and their key binding details.
*/
public void populateTable(){
// add each command to the table
for (Map.Entry<String, ControlKey> entry : newKeyFactory.getKeyState().entrySet()) {
// create button for command
Button button = new Button(entry.getKey());
button.setMinWidth(120);
button.setId(entry.getValue().toString());
button.setOnAction(e -> currentButton = button);
// display details for command in table
lstControl.getItems().add(entry.getValue());
lstKey.getItems().add(button);
lstDescription.getItems().add(entry.getValue().getProtocolCode());
}
}
/**
* Makes a copy of the {@link KeyFactory} that does not modify the original.
* @return new keyfactory to be modified
*/
public KeyFactory copyExistingFactory(){
newKeyFactory = new KeyFactory();
Map<String, ControlKey> oldKeyState = keyFactory.getKeyState();
Map<String, ControlKey> newKeyState = new HashMap<>();
// copy over commands and their keys
for (Map.Entry<String, ControlKey> entry : oldKeyState.entrySet()){
newKeyState.put(entry.getKey(), entry.getValue());
}
newKeyFactory.setKeyState(newKeyState);
return newKeyFactory;
}
/**
* Creates a listener for the base anchorpane for key presses.
* It updates the current key bindings of the {@link KeyFactory} if
* required.
*/
public void setKeyListener(){
anchor.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
// if esc, cancel current button click
if (event.getCode() == KeyCode.ESCAPE){
btnCancel.requestFocus();
currentButton = null;
}
// if a button was clicked
else if (currentButton != null) {
// check if a button is already mapped to this key
for (int i = 1; i < lstKey.getItems().size(); i++) {
Button button = (Button)lstKey.getItems().get(i);
// update buttons text and remove key binding from command
if (button.getText().equals(event.getCode().toString())) {
button.setText("");
newKeyFactory.updateKey(button.getId(), button.getId());
}
}
// update text on the button
currentButton.setText(event.getCode().toString());
// update the control key
newKeyFactory.updateKey(event.getCode().toString(),
currentButton.getId());
// remove current button selection
currentButton = null;
changed = true;
btnCancel.requestFocus();
}
event.consume();
});
}
/**
* Cancel and exits the key bindings menu. Changes are not forced to be
* saved or fixed if invalid, and instead are defaulted back to the last
* successful saved state.
*/
public void cancel(){
((Stage)btnCancel.getScene().getWindow()).close();
}
/**
* Resets all key bindings to the built-in defaults.
*/
public void reset(){
lstKey.getItems().clear();
lstControl.getItems().clear();
lstDescription.getItems().clear();
newKeyFactory = new KeyFactory();
initializeTable();
populateTable();
changed = true;
}
/**
* Replace existing {@link KeyFactory} with the modified key bindings.
*/
public void save(){
if (isFactoryValid()) {
keyFactory = newKeyFactory;
newKeyFactory = new KeyFactory();
changed = false;
keyFactory.save(); // save persistently
loadNotification("Key bindings were successfully saved.", false);
} else {
loadNotification("One or more key bindings are missing. " +
"Failed to save.", true);
}
}
/**
* Checks the {@link KeyFactory} being modified is valid and that no
* commands are missing a key binding.
* @return True if valid, false if invalid
*/
public Boolean isFactoryValid(){
for (Map.Entry<String, ControlKey> entry : newKeyFactory.getKeyState().entrySet
()) {
if (entry.getKey().toString()==entry.getValue().toString()){
return false;
}
}
return true;
}
/**
* Method used to stop a user from exiting key bindings without saving
* their changes to the {@link KeyFactory}.
* @param we {@link WindowEvent} close request to be consumed if settings
* have not been successfully saved.
*/
public void onExit(WindowEvent we){
// if modified KeyFactory hasn't been saved
if (changed){
loadNotification("Please cancel or save your changes before exiting" +
".", true);
we.consume();
}
}
/**
* Loads a popup window giving confirmation/warning of user activity.
* @param message the message to be displayed to the user
* @param warning true if the message to be displayed is due to user error
*/
public void loadNotification(String message, Boolean warning){
Parent root = null;
FXMLLoader loader = new FXMLLoader(getClass().getResource
("/visualiser/scenes/notification.fxml"));
try {
root = loader.load();
} catch (IOException e) {
e.printStackTrace();
}
NotificationController controller = loader.getController();
Stage stage = new Stage();
stage.setScene(new Scene(root));
stage.centerOnScreen();
stage.initModality(Modality.APPLICATION_MODAL);
stage.show();
// displays given message in the window
controller.setMessage(message, warning);
}
}
@@ -21,7 +21,7 @@ import java.util.ResourceBundle;
public class LobbyController extends Controller {
@FXML
AnchorPane lobbyWrapper;
private AnchorPane lobbyWrapper;
@FXML
private TableView<RaceConnection> lobbyTable;
@FXML
@@ -3,7 +3,6 @@ package visualiser.Controllers;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.layout.AnchorPane;
import visualiser.app.App;
import visualiser.gameController.ControllerClient;
import visualiser.model.VisualiserBoat;
import visualiser.model.VisualiserRaceEvent;
@@ -40,6 +39,7 @@ public class MainController extends Controller {
* Transitions from the StartController screen (displays pre-race information) to the RaceController (displays the actual race).
* @param visualiserRace The object modelling the race.
* @param controllerClient Socket Client that manipulates the controller.
* @param isHost if the client is the host of a race or not.
*/
public void beginRace(VisualiserRaceEvent visualiserRace, ControllerClient controllerClient, Boolean isHost) {
raceController.startRace(visualiserRace, controllerClient, isHost);
@@ -0,0 +1,35 @@
package visualiser.Controllers;
import javafx.fxml.FXML;
import javafx.scene.control.Label;
import javafx.scene.paint.Color;
import javafx.scene.text.Text;
import javafx.stage.Stage;
/**
* Controller for a popup notification regarding user activity.
*/
public class NotificationController {
private @FXML Label lblDescription;
private @FXML Text txtMessage;
/**
* Closes the popup window once clicked.
*/
public void ok(){
((Stage)lblDescription.getScene().getWindow()).close();
}
/**
* Displays the appropriate popup notification.
* @param message message for the user
* @param warning if true warning text shown, if false success text shown
*/
public void setMessage(String message, Boolean warning){
lblDescription.setText(message);
if (!warning){
txtMessage.setText("Success!");
txtMessage.setFill(Color.GREEN);
}
}
}
@@ -1,6 +1,6 @@
package visualiser.Controllers;
import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
import javafx.animation.AnimationTimer;
import javafx.application.Platform;
import javafx.collections.FXCollections;
@@ -10,21 +10,27 @@ import javafx.collections.transformation.SortedList;
import javafx.fxml.FXML;
import javafx.scene.chart.LineChart;
import javafx.scene.control.*;
import javafx.scene.control.Label;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.AnchorPane;
import javafx.scene.input.ScrollEvent;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.shape.MeshView;
import javafx.scene.shape.Sphere;
import javafx.scene.transform.Translate;
import javafx.util.Callback;
import network.Messages.Enums.RaceStatusEnum;
import shared.dataInput.RaceDataSource;
import shared.model.Leg;
import shared.model.Mark;
import visualiser.app.App;
import visualiser.gameController.ControllerClient;
import visualiser.gameController.Keys.ControlKey;
import visualiser.gameController.Keys.KeyFactory;
import visualiser.layout.Subject3D;
import visualiser.layout.View3D;
import visualiser.model.*;
import visualiser.utils.GPSConverter;
import java.io.IOException;
import java.net.URL;
@@ -33,59 +39,41 @@ import java.util.ResourceBundle;
import java.util.logging.Level;
import java.util.logging.Logger;
import static visualiser.app.App.keyFactory;
/**
* Controller used to display a running race.
*/
public class RaceController extends Controller {
/**
* The race object which describes the currently occurring race.
*/
private VisualiserRaceEvent visualiserRace;
/**
* Service for sending keystrokes to server
*/
private ControllerClient controllerClient;
private boolean isHost;
/**
* The canvas that draws the race.
*/
private ResizableRaceCanvas raceCanvas;
/**
* The sparkline graph.
*/
private Sparkline sparkline;
/**
* state of the info table
*/
private boolean infoTableShow;
private View3D view3D;
private ObservableList<Subject3D> viewSubjects;
/**
* The arrow controller.
*/
@FXML private ArrowController arrowController;
@FXML private GridPane canvasBase;
@FXML private SplitPane race;
/**
* This is the root node of the arrow control.
*/
@FXML private Pane arrow;
@FXML private SplitPane racePane;
/**
* This is the pane we place the actual arrow control inside of.
@@ -101,9 +89,6 @@ public class RaceController extends Controller {
@FXML private TableColumn<VisualiserBoat, Leg> boatMarkColumn;
@FXML private TableColumn<VisualiserBoat, Number> boatSpeedColumn;
@FXML private LineChart<Number, Number> sparklineChart;
@FXML private AnchorPane annotationPane;
/**
* Ctor.
@@ -113,11 +98,10 @@ public class RaceController extends Controller {
@Override
public void initialize(URL location, ResourceBundle resources) {
KeyFactory keyFactory = KeyFactory.getFactory();
infoTableShow = true;
// Initialise keyboard handler
race.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
racePane.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
String codeString = event.getCode().toString();
if (codeString.equals("TAB")){toggleTable();}
@@ -143,7 +127,7 @@ public class RaceController extends Controller {
Optional<ButtonType> result = alert.showAndWait();
if (result.get() == ButtonType.OK) {
parent.endEvent();
race.setVisible(false);
racePane.setVisible(false);
App.app.showMainStage(App.getStage());
}
} else {
@@ -152,7 +136,7 @@ public class RaceController extends Controller {
alert.setContentText("Do you wish to quit the race?");
Optional<ButtonType> result = alert.showAndWait();
if (result.get() == ButtonType.OK) {
race.setVisible(false);
racePane.setVisible(false);
App.app.showMainStage(App.getStage());
}
}
@@ -176,14 +160,10 @@ public class RaceController extends Controller {
//Information table.
initialiseInfoTable(this.visualiserRace);
//Sparkline.
initialiseSparkline(this.visualiserRace);
//Arrow.
initialiseArrow(this.visualiserRace);
//Race canvas.
initialiseRaceCanvas(this.visualiserRace);
initialiseView3D(this.visualiserRace);
//Race timezone label.
initialiseRaceTimezoneLabel(this.visualiserRace);
@@ -191,11 +171,79 @@ public class RaceController extends Controller {
//Race clock.
initialiseRaceClock(this.visualiserRace);
//Start the race animation timer.
raceTimer();
}
private void initialiseView3D(VisualiserRaceEvent race) {
viewSubjects = FXCollections.observableArrayList();
// Import boat mesh
URL asset = HostController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
StlMeshImporter importer = new StlMeshImporter();
importer.read(asset);
// Configure camera angles and control
view3D = new View3D();
view3D.setDistance(1050);
view3D.setYaw(0);
view3D.setPitch(60);
view3D.enableTracking();
canvasBase.add(view3D, 0, 0);
// Set up projection from GPS to view
RaceDataSource raceData = visualiserRace.getVisualiserRaceState().getRaceDataSource();
final GPSConverter gpsConverter = new GPSConverter(raceData, 450, 450);
view3D.setItems(viewSubjects);
// Position and add each mark to view
for(Mark mark: race.getVisualiserRaceState().getMarks()) {
Subject3D subject = new Subject3D(new Sphere(2));
subject.setX(gpsConverter.convertGPS(mark.getPosition()).getX());
subject.setZ(gpsConverter.convertGPS(mark.getPosition()).getY());
viewSubjects.add(subject);
}
// Position and add each boat to view
for(VisualiserBoat boat: race.getVisualiserRaceState().getBoats()) {
MeshView mesh = new MeshView(importer.getImport());
Subject3D subject = new Subject3D(mesh);
viewSubjects.add(subject);
// Track this boat's movement with the new subject
AnimationTimer trackBoat = new AnimationTimer() {
@Override
public void handle(long now) {
subject.setHeading(boat.getBearing().degrees());
subject.setX(gpsConverter.convertGPS(boat.getPosition()).getX());
subject.setZ(gpsConverter.convertGPS(boat.getPosition()).getY());
}
};
trackBoat.start();
}
// Fix initial bird's-eye position
view3D.updatePivot(new Translate(250, 0, 210));
// Bind zooming to scrolling
view3D.setOnScroll(e -> {
view3D.updateDistance(e.getDeltaY());
});
// Bind zooming to keypress (Z/X default)
racePane.addEventFilter(KeyEvent.KEY_PRESSED, e -> {
ControlKey key = keyFactory.getKey(e.getCode().toString());
if(key != null) {
switch (key.toString()) {
case "Zoom In":
view3D.updateDistance(-10);
break;
case "Zoom Out":
view3D.updateDistance(10);
break;
}
}
});
}
/**
@@ -338,42 +386,8 @@ public class RaceController extends Controller {
}
/**
* Initialises the {@link Sparkline}, and listens to a specified {@link VisualiserRaceEvent}.
* @param race The race to listen to.
*/
private void initialiseSparkline(VisualiserRaceEvent race) {
//The race.getBoats() we are passing in is sorted by position in race inside the race class.
this.sparkline = new Sparkline(this.visualiserRace.getVisualiserRaceState(), this.sparklineChart);
}
/**
* Initialises the {@link ResizableRaceCanvas}, provides the race to read data from.
* @param race Race to read data from.
*/
private void initialiseRaceCanvas(VisualiserRaceEvent race) {
//Create canvas.
raceCanvas = new ResizableRaceCanvas(race);
//Set properties.
raceCanvas.setMouseTransparent(true);
raceCanvas.widthProperty().bind(canvasBase.widthProperty());
raceCanvas.heightProperty().bind(canvasBase.heightProperty());
//Draw it and show it.
raceCanvas.draw();
raceCanvas.setVisible(true);
//Add to scene.
canvasBase.getChildren().add(0, raceCanvas);
}
/**
* Intialises the race time zone label with the race's time zone.
* Initialises the race time zone label with the race's time zone.
* @param race The race to get time zone from.
*/
private void initialiseRaceTimezoneLabel(VisualiserRaceEvent race) {
@@ -411,11 +425,7 @@ public class RaceController extends Controller {
initialiseRace();
//Display this controller.
race.setVisible(true);
// set up annotation displays
new Annotations(annotationPane, raceCanvas);
racePane.setVisible(true);
}
/**
@@ -423,7 +433,7 @@ public class RaceController extends Controller {
* @param boats boats there are in the race.
*/
public void finishRace(ObservableList<VisualiserBoat> boats) {
race.setVisible(false);
racePane.setVisible(false);
parent.enterFinish(boats);
}
@@ -458,18 +468,13 @@ public class RaceController extends Controller {
finishRace(visualiserRace.getVisualiserRaceState().getBoats());
} else {
//Otherwise, render the canvas.
raceCanvas.drawRace();
//Sort the tableview. Doesn't automatically work for all columns.
boatInfoTable.sort();
}
//Return to main screen if we lose connection.
if (!visualiserRace.getServerConnection().isAlive()) {
race.setVisible(false);
racePane.setVisible(false);
//parent.enterTitle();
try {
App.app.showMainStage(App.getStage());
@@ -491,10 +496,10 @@ public class RaceController extends Controller {
* toggles if the info table is shown
*/
private void toggleTable() {
double tablePercent = 1 - (boatPlacingColumn.getPrefWidth() + boatTeamColumn.getPrefWidth() + boatMarkColumn.getPrefWidth() + boatSpeedColumn.getPrefWidth())/race.getWidth();
double tablePercent = 1 - (boatPlacingColumn.getPrefWidth() + boatTeamColumn.getPrefWidth() + boatMarkColumn.getPrefWidth() + boatSpeedColumn.getPrefWidth())/racePane.getWidth();
if (infoTableShow){
race.setDividerPositions(tablePercent);
racePane.setDividerPositions(tablePercent);
arrowPane.setScaleX(0.5);
arrowPane.setScaleY(0.5);
@@ -502,7 +507,7 @@ public class RaceController extends Controller {
arrowPane.setTranslateY(0 - arrowPane.getScene().getHeight()/4);
}else{
race.setDividerPositions(1);
racePane.setDividerPositions(1);
arrowPane.setScaleX(1);
arrowPane.setScaleY(1);
@@ -225,12 +225,10 @@ public class StartController extends Controller {
//Get the current race status.
RaceStatusEnum raceStatus = visualiserRaceEvent.getVisualiserRaceState().getRaceStatusEnum();
//Display it.
raceStatusLabel.setText("Race Status: " + raceStatus.name());
//If the race has reached the preparatory phase, or has started...
if (raceStatus == RaceStatusEnum.PREPARATORY || raceStatus == RaceStatusEnum.STARTED) {
if (raceStatus == RaceStatusEnum.WARNING
|| raceStatus == RaceStatusEnum.PREPARATORY
|| raceStatus == RaceStatusEnum.STARTED) {
//Stop this timer.
stop();
@@ -1,5 +1,6 @@
package visualiser.Controllers;
import javafx.event.EventHandler;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
@@ -15,6 +16,7 @@ import javafx.stage.Modality;
import javafx.stage.Stage;
import mock.app.Event;
import mock.exceptions.EventConstructionException;
import javafx.stage.WindowEvent;
import visualiser.app.App;
import java.io.IOException;
@@ -110,18 +112,26 @@ public class TitleController extends Controller {
* Called when control button is pressed. New pop up window displaying controls
*/
public void controlBtnPressed(){
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource("/visualiser/scenes/controls.fxml"));
Parent layout;
try {
layout = loader.load();
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource("/visualiser/scenes/keyBindings.fxml"));
Parent layout = loader.load();
Scene scene = new Scene(layout);
Stage popupStage = new Stage();
popupStage.setResizable(false);
popupStage.setTitle("Game Controls");
popupStage.initModality(Modality.WINDOW_MODAL);
popupStage.centerOnScreen();
popupStage.setScene(scene);
popupStage.showAndWait();
popupStage.show();
KeyBindingsController controller = loader.getController();
popupStage.setOnCloseRequest(new EventHandler<WindowEvent>() {
public void handle(WindowEvent we) {
if (we.getEventType() == WindowEvent.WINDOW_CLOSE_REQUEST) {
controller.onExit(we);
}
}
});
} catch (Exception e){
e.printStackTrace();
}