Boats sails can luff and are now two piece. #story[1297]

This commit is contained in:
Fan-Wu Yang
2017-09-21 02:21:02 +12:00
parent 951c3771fa
commit 2389aa361c
90 changed files with 29964 additions and 6 deletions
@@ -18,21 +18,21 @@ import javafx.scene.layout.GridPane;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.MeshView;
import javafx.scene.shape.Shape3D;
import mock.app.Event;
import network.Messages.Enums.RaceStatusEnum;
import network.Messages.Enums.RequestToJoinEnum;
import shared.model.Boat;
import visualiser.app.App;
import visualiser.gameController.ControllerClient;
import visualiser.layout.SeaSurface;
import visualiser.layout.Subject3D;
import visualiser.layout.View3D;
import visualiser.layout.*;
import visualiser.model.VisualiserBoat;
import visualiser.model.VisualiserRaceEvent;
import visualiser.model.VisualiserRaceState;
import visualiser.network.HttpMatchBrowserHost;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.Socket;
import java.net.URL;
import java.time.temporal.ChronoUnit;
@@ -157,12 +157,22 @@ public class InGameLobbyController extends Controller {
sea.setZ(210);
subjects.add(sea);
MeshView mesh = new MeshView(importer.getImport());
// MeshView mesh = new MeshView(importer.getImport());
// Subject3D subject = new Subject3D(mesh,0);
// subjects.add(subject);
Shape3D mesh = Assets3D.getBoat();
PhongMaterial boatColorMat = new PhongMaterial(boat.getColor());
mesh.setMaterial(boatColorMat);
Subject3D subject = new Subject3D(mesh,0);
Subject3D subject = new Subject3D(mesh, 0);
subjects.add(subject);
Sails3D sails3D = new Sails3D();
Subject3D sailsSubject = new Subject3D(sails3D, 0);
sails3D.setMaterial(boatColorMat);
subjects.add(sailsSubject);
sailsSubject.setXRot(0d);
//sails3D.startLuffing();
playerBoatToSet.setDistance(50);
playerBoatToSet.setYaw(45);
playerBoatToSet.setPitch(20);
@@ -173,6 +183,7 @@ public class InGameLobbyController extends Controller {
@Override
public void handle(long now) {
subject.setHeading(subject.getHeading().getAngle() + 0.1);
sailsSubject.setHeading(subject.getHeading().getAngle() + 0.1);
}
};
rotate.start();
@@ -25,6 +25,7 @@ import javafx.stage.Stage;
import javafx.stage.StageStyle;
import javafx.util.Duration;
import mock.app.Event;
import visualiser.layout.Assets3D;
public class App extends Application {
private static Stage stage;
@@ -113,6 +114,7 @@ public class App extends Application {
}
);
new Thread(boatTask).start();
Assets3D.loadAssets();
}
/**
@@ -0,0 +1,60 @@
package visualiser.layout;
import com.interactivemesh.jfx.importer.obj.ObjModelImporter;
import com.interactivemesh.jfx.importer.tds.TdsModelImporter;
import com.interactivemesh.jfx.importer.x3d.X3dModelImporter;
import javafx.geometry.Point3D;
import javafx.scene.Group;
import javafx.scene.shape.MeshView;
import javafx.scene.shape.Shape3D;
import visualiser.Controllers.HostGameController;
import java.net.URL;
/**
* Created by Gondr on 21/09/2017.
*/
public class Assets3D {
public static MeshView[] sails;
public static void loadAssets(){
loadSails();
}
private static void loadSails(){
sails = new MeshView[40];
ObjModelImporter objModelImporter = new ObjModelImporter();
for (int i = 0; i < sails.length; i++){
String path = String.format("assets/Sails/V1.3 Sail_%06d.obj", i + 1);
System.out.println(path);
URL asset = Assets3D.class.getClassLoader().getResource(path);
objModelImporter.read(asset);
if (objModelImporter.getImport().length > 0) {
sails[i] = objModelImporter.getImport()[0];
/*sails[i].setRotationAxis(new Point3D(1, 0, 0));
sails[i].setRotate(-90);*/
}
}
}
public static Shape3D getBoat(){
TdsModelImporter tdsModelImporter = new TdsModelImporter();
X3dModelImporter x3dModelImporter = new X3dModelImporter();
String path = "assets/V1.3 Complete Boat without Sail and Rotated.x3d";
URL asset = Assets3D.class.getClassLoader().getResource(path);
x3dModelImporter.read(asset);
if (x3dModelImporter.getImport().length > 0) {
//if (x3dModelImporter.getImport()[0] instanceof MeshView) {
Group g = (Group)((Group)((Group) x3dModelImporter.getImport()[0]).getChildren().get(0)).getChildren().get(0);
Shape3D boat = (Shape3D)g.getChildren().get(0);
return boat;
/*} else {
System.err.println("Boat is not a Mesh View 0.0");
}*/
}
return null;
}
}
@@ -0,0 +1,34 @@
package visualiser.layout;
import javafx.animation.AnimationTimer;
import javafx.scene.shape.Mesh;
import javafx.scene.shape.MeshView;
/**
* Created by Gondr on 21/09/2017.
*/
public class Sails3D extends MeshView {
int index = 0;
public Sails3D() {
setMesh(Assets3D.sails[0].getMesh());
}
private AnimationTimer luff = new AnimationTimer() {
@Override
public void handle(long now) {
setMesh(Assets3D.sails[index].getMesh());
index = (index + 1) % 40;
}
};
public void startLuffing(){
luff.start();
}
public void stopLuffing(){
luff.stop();
setMesh(Assets3D.sails[0].getMesh());
}
}
@@ -28,8 +28,13 @@ public class Subject3D {
*/
private Rotate heading;
private Rotate xRot;
private Rotate yRot;
private Scale scale;
/**
* Constructor for view subject wrapper
* @param mesh to be rendered
@@ -41,7 +46,9 @@ public class Subject3D {
this.scale = new Scale();
this.position = new Translate();
this.heading = new Rotate(0, Rotate.Y_AXIS);
this.mesh.getTransforms().addAll(position, scale, heading, new Rotate(90, Rotate.X_AXIS), new Rotate(180, Rotate.Y_AXIS));
this.xRot = new Rotate(90, Rotate.X_AXIS);
this.yRot = new Rotate(180, Rotate.Y_AXIS);
this.mesh.getTransforms().addAll(position, scale, heading, xRot, yRot);
}
public Shape3D getMesh() {
@@ -81,4 +88,12 @@ public class Subject3D {
public void setHeading(double angle) {
heading.setAngle(angle);
}
public void setXRot(double angle){
xRot.setAngle(angle);
}
public void setYRot(double angle){
yRot.setAngle(angle);
}
}