Zooming motion is more natural.
- added limits for zoom in, zoom out and when to change to birds eye - zooming smoothed by adjusting pitch each zoom - when zoom out limit is reached, view returns to original #story[1312]
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@@ -369,7 +369,8 @@ public class RaceViewController extends Controller {
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}
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}
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}
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view3D.updateDistance(-10);
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// view3D.updateDistance(-10);
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view3D.zoomIn();
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break;
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case "Zoom Out":
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//Check if race is a tutorial
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@@ -384,7 +385,8 @@ public class RaceViewController extends Controller {
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}
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}
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}
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view3D.updateDistance(10);
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// view3D.updateDistance(10);
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view3D.zoomOut();
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break;
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}
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}
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@@ -3,7 +3,6 @@ package visualiser.layout;
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import javafx.animation.AnimationTimer;
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import javafx.beans.property.ObjectProperty;
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import javafx.beans.property.SimpleObjectProperty;
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import javafx.beans.value.ChangeListener;
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import javafx.collections.ListChangeListener;
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import javafx.collections.ObservableList;
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import javafx.scene.*;
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@@ -78,11 +77,15 @@ public class View3D extends Pane {
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/**
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* Distance to switch from third person to bird's eye
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*/
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private final double THIRD_PERSON_LIMIT = 100;
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private final double THIRD_PERSON_LIMIT = 200;
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/**
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* Distance to stop zoom
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*/
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private final double FIRST_PERSON_LIMIT = 2;
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private final double ZOOM_IN_LIMIT = 30;
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private final double ZOOM_OUT_LIMIT = 700;
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private final double MAX_PITCH = 60; // birds eye view
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private final double MIN_PITCH = 10; // third person view
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private final double ZOOM_PER_KEYPRESS = 5; // distance changed per zoom
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/**
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* Default constructor for View3D. Sets up Scene and PerspectiveCamera.
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@@ -183,11 +186,11 @@ public class View3D extends Pane {
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* Configures camera to third person view
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*/
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public void setThirdPerson() {
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this.setDistance(THIRD_PERSON_LIMIT / 2);
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this.setPitch(10);
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this.setDistance(ZOOM_IN_LIMIT * 2);
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adjustPitchForZoom();
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for(Subject3D item: items) {
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item.setScale(0.1);
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item.setScale(1);
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}
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}
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@@ -269,15 +272,47 @@ public class View3D extends Pane {
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public void updateDistance(double delta) {
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double distance = -this.distance.getZ() + delta;
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if(distance <= FIRST_PERSON_LIMIT) {
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this.setDistance(FIRST_PERSON_LIMIT);
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} else if(distance > THIRD_PERSON_LIMIT) {
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this.setDistance(distance);
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if(distance <= ZOOM_IN_LIMIT) {
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setDistance(ZOOM_IN_LIMIT);
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} else if (distance > ZOOM_OUT_LIMIT){
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untrackSubject();
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setBirdsEye();
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setDistance(1050);
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updatePivot(new Translate(250, 0, 210));
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} else {
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this.setDistance(distance);
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setDistance(distance);
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}
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adjustPitchForZoom();
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}
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/**
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* Adjusts the pitch as a user zooms in or out, to smooth the change
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* between third person to birds eye view.
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*/
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private void adjustPitchForZoom(){
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double pitch = (((-distance.getZ() - ZOOM_IN_LIMIT) /
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((THIRD_PERSON_LIMIT - ZOOM_IN_LIMIT) / (MAX_PITCH - MIN_PITCH))) + MIN_PITCH);
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// if pitch is out of bounds, set it to the min/max
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if (pitch < MIN_PITCH) {
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pitch = MIN_PITCH;
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} else if (pitch > MAX_PITCH){
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pitch = MAX_PITCH;
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}
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setPitch(pitch);
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}
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/**
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* Method to be called when the zoom in key is pressed.
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*/
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public void zoomIn(){
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updateDistance(-ZOOM_PER_KEYPRESS);
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}
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/**
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* Method to be called when the zoom out key is pressed.
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*/
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public void zoomOut(){
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updateDistance(ZOOM_PER_KEYPRESS);
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}
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/**
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