Speed scale is 2, rather than 10.

Server simulates frames every 16ms rather than 50ms.
This commit is contained in:
fjc40
2017-09-15 01:00:26 +12:00
parent 5c58ca11ff
commit 191f249bfb
2 changed files with 4 additions and 4 deletions
@@ -28,7 +28,7 @@ public class Constants {
* Frame periods are multiplied by this to get the amount of time a single frame represents.
* E.g., frame period = 20ms, scale = 5, frame represents 20 * 5 = 100ms, and so boats are simulated for 100ms, even though only 20ms actually occurred.
*/
public static final int RaceTimeScale = 10;
public static final int RaceTimeScale = 2;
/**
* The race pre-start time, in milliseconds. 30 seconds.