The message encoders and decoders now catch exceptions, and throw InvalidMessageException.
Removed the big switch statement from BinaryMessageDecoder - it now uses the decoder factory instead. issue #35 #36 #story[1095]
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@@ -56,18 +56,21 @@ public class ControllerClient {
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BoatAction boatAction = new BoatAction(protocolCode);
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//Encode BoatAction.
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byte[] encodedBoatAction = new byte[0];
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try {
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encodedBoatAction = RaceVisionByteEncoder.encode(boatAction);
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byte[] encodedBoatAction = RaceVisionByteEncoder.encode(boatAction);
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BinaryMessageEncoder binaryMessage = new BinaryMessageEncoder(MessageType.BOATACTION, System.currentTimeMillis(), 0,
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(short) encodedBoatAction.length, encodedBoatAction);
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System.out.println("Sending out key: " + protocolCode);
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outputStream.write(binaryMessage.getFullMessage());
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} catch (InvalidMessageException e) {
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Logger.getGlobal().log(Level.WARNING, "Could not encode BoatAction: " + boatAction, e);
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}
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BinaryMessageEncoder binaryMessage = new BinaryMessageEncoder(MessageType.BOATACTION, System.currentTimeMillis(), 0,
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(short) encodedBoatAction.length, encodedBoatAction);
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System.out.println("Sending out key: " + protocolCode);
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outputStream.write(binaryMessage.getFullMessage());
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}
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}
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}
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@@ -1,6 +1,7 @@
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package visualiser.gameController;
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import network.BinaryMessageDecoder;
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import network.Exceptions.InvalidMessageException;
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import network.MessageDecoders.BoatActionDecoder;
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import network.Messages.BoatAction;
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import network.Messages.Enums.BoatActionEnum;
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@@ -10,6 +11,8 @@ import visualiser.gameController.Keys.KeyFactory;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.net.Socket;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* Service for dispatching key press data to race from client
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@@ -46,12 +49,22 @@ public class ControllerServer implements Runnable {
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byte[] message = new byte[20];
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try {
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if (inputStream.available() > 0) {
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inputStream.read(message);
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BinaryMessageDecoder encodedMessage = new BinaryMessageDecoder(message);
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BoatActionDecoder boatActionDecoder = new BoatActionDecoder();
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boatActionDecoder.decode(encodedMessage.getMessageBody());
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BoatAction boatAction = boatActionDecoder.getMessage();
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System.out.println("Received key: " + boatAction.getBoatAction());
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try {
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boatActionDecoder.decode(encodedMessage.getMessageBody());
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BoatAction boatAction = boatActionDecoder.getMessage();
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System.out.println("Received key: " + boatAction.getBoatAction());
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} catch (InvalidMessageException e) {
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Logger.getGlobal().log(Level.WARNING, "Could not decode BoatAction message.", e);
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}
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}
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} catch (IOException e) {
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e.printStackTrace();
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