Changes to code to use new controller structure.
- renamed javadoc referencing old controllers - keybindings no longer need to be static - finished lobby and lobbyhost controllers #story[1261]
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@@ -27,19 +27,16 @@ import javafx.stage.StageStyle;
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import javafx.stage.WindowEvent;
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import javafx.util.Duration;
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import mock.app.Event;
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import visualiser.gameController.Keys.KeyFactory;
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public class App extends Application {
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private static Stage stage;
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public static Event game;
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private Pane splashLayout;
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private ProgressBar loadProgress;
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private Label progressText;
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private static final int SPLASH_WIDTH = 676;
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private static final int SPLASH_HEIGHT = 227;
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public static KeyFactory keyFactory;
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public static App app = new App();
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public static Event game;
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/**
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* Entry point for running the programme
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@@ -51,10 +48,6 @@ public class App extends Application {
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@Override
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public void init() {
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// load the user's personalised key bindings
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keyFactory = new KeyFactory();
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keyFactory.load();
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ImageView splash = new ImageView(new Image(
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getClass().getClassLoader().getResourceAsStream("images/splashScreen.png")
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));
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