Changed wind speed to be non-linear. #story[1187]
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@@ -11,7 +11,7 @@ import java.util.Random;
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public class ShiftingWindGenerator implements WindGenerator {
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Bearing baselineBearing;
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double baseLineSpeed;
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double speedVariance = 2;
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double windSpeedVariance = 5;
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double bearingVariance = 5; // In degrees
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double oscillationVariance = 0.25;
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double oscillationPeriod = 1e3 * 60 * 1; // In milliseconds
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@@ -61,7 +61,6 @@ public class ShiftingWindGenerator implements WindGenerator {
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if (anticlockwise) {
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newBearing -= degreeChange;
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if (newBearing < baselineBearing.degrees() - bearingVariance) {
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System.out.println(timeSinceLastOscillationReset);
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anticlockwise = !anticlockwise;
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timeOfLastOscillationReset = System.currentTimeMillis();
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} else {
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@@ -70,7 +69,6 @@ public class ShiftingWindGenerator implements WindGenerator {
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} else {
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newBearing += degreeChange;
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if (newBearing > baselineBearing.degrees() + bearingVariance) {
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System.out.println(timeSinceLastOscillationReset);
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anticlockwise = !anticlockwise;
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timeOfLastOscillationReset = System.currentTimeMillis();
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} else {
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@@ -83,10 +81,10 @@ public class ShiftingWindGenerator implements WindGenerator {
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}
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private void changeWindSpeed(Wind wind) {
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double deg = wind.getWindDirection().degrees();
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double offset = deg - baselineBearing.degrees();
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double newSpeed = offset / bearingVariance * speedVariance + baseLineSpeed;
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wind.setWindSpeed(newSpeed);
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double offsetAngle = (wind.getWindDirection().radians() - baselineBearing.radians());
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double offset = Math.sin(offsetAngle) * windSpeedVariance;
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double newWindSpeed = baseLineSpeed + offset;
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wind.setWindSpeed(newWindSpeed);
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}
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private void initialiseOscillationDirection() {
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@@ -98,8 +96,8 @@ public class ShiftingWindGenerator implements WindGenerator {
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this.bearingVariance = maxBearingVariance;
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}
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public void setSpeedVariance(double speedVariance) {
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this.speedVariance = speedVariance;
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public void setWindSpeedVariance(double windSpeedVariance) {
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this.windSpeedVariance = windSpeedVariance;
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}
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public void setOscillationPeriod(double oscillationPeriod) {
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