Have structure for skybox, still need to play around with it a bit more to make it fit. #story[1261]
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@@ -14,9 +14,7 @@ import javafx.scene.input.KeyCode;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.layout.GridPane;
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import javafx.scene.layout.StackPane;
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import javafx.scene.shape.Box;
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import javafx.scene.shape.MeshView;
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import javafx.scene.shape.Sphere;
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import javafx.scene.transform.Translate;
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import javafx.util.Callback;
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import network.Messages.Enums.RaceStatusEnum;
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@@ -26,7 +24,6 @@ import shared.model.Mark;
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import visualiser.app.App;
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import visualiser.gameController.ControllerClient;
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import visualiser.gameController.Keys.ControlKey;
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import visualiser.gameController.Keys.KeyFactory;
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import visualiser.layout.*;
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import visualiser.model.*;
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import visualiser.utils.GPSConverter;
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@@ -207,7 +204,10 @@ public class RaceController extends Controller {
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//viewSubjects.add(new Subject3D(new MeshView(new Plane3D(50, 50, 1, 1))));
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SeaSurface sea = new SeaSurface(4000, 200, 250, 210);
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SkyBox skybox = new SkyBox(4000, 200, 250, 0, 210);
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//viewSubjects.addAll(skybox.getSkyBoxPlanes());
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viewSubjects.add(sea.getSurface());
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Boundary3D boundary3D = new Boundary3D(visualiserRace.getVisualiserRaceState().getRaceDataSource().getBoundary(), gpsConverter);
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