Merge branch 'getting_started'
This commit is contained in:
@@ -50,6 +50,23 @@ public class App extends Application
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@Override
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public void start(Stage primaryStage) {
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this.primaryStage = primaryStage;
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//after all loading then load the previous session
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try{
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FileInputStream fileIn = new FileInputStream("res/session.ser");
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ObjectInputStream objectIn = new ObjectInputStream(fileIn);
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session = (Session) objectIn.readObject();
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objectIn.close();
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fileIn.close();
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}catch(IOException e){
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session = new Session();
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System.out.println("New Session File Created");
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}catch(ClassNotFoundException e){
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System.out.println("Missing Session Class");
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System.exit(1);
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} catch (Exception e) {
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session = new Session();
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e.printStackTrace();
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}
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//load the menu and the first container
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try {
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FXMLLoader loader = new FXMLLoader();
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@@ -61,6 +78,9 @@ public class App extends Application
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primaryStage.sizeToScene();
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menuController = (MenuController) loader.getController();
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menuController.setApp(this);
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menuController.replaceSceneContent(SceneCode.INITIAL);
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in.close();
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} catch (Exception e) {
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e.printStackTrace();
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@@ -78,25 +98,13 @@ public class App extends Application
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}catch (DataException e){
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e.printStackTrace();
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}
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//after all loading then load the previous session
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try{
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FileInputStream fileIn = new FileInputStream("res/session.ser");
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ObjectInputStream objectIn = new ObjectInputStream(fileIn);
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session = (Session) objectIn.readObject();
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Controller controller = (Controller) replaceSceneContent(session.getSceneDisplayed());
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Controller controller = null;
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try {
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controller = (Controller) replaceSceneContent(session.getSceneDisplayed());
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controller.setApp(this);
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controller.load();
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controller.loadOnce();
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objectIn.close();
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fileIn.close();
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}catch(IOException e){
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session = new Session();
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System.out.println("New Session File Created");
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}catch(ClassNotFoundException e){
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System.out.println("Missing Session Class");
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System.exit(1);
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} catch (Exception e) {
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session = new Session();
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e.printStackTrace();
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}
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}
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@@ -5,14 +5,14 @@ package seng202.group9.Controller;
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* SceneCode enum is used for Serialization of sessions as well as changing the GUI state from one to the other.
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*/
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public enum SceneCode {
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INITIAL(""), AIRLINE_SUMMARY("airline_summary.fxml"), AIRLINE_RAW_DATA("airline_raw_data.fxml"),
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INITIAL("getting_started.fxml"), AIRLINE_SUMMARY("airline_summary.fxml"), AIRLINE_RAW_DATA("airline_raw_data.fxml"),
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AIRPORT_SUMMARY("airport_summary.fxml"), AIRPORT_RAW_DATA("airport_raw_data.fxml"),
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ROUTE_SUMMARY("routes_summary.fxml"), ROUTE_RAW_DATA("route_raw_data.fxml"), FLIGHT_SUMMARY("flight_data_summary.fxml"),
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FLIGHT_RAW_DATA("flight_raw_data.fxml"), AIRPORT_ANALYSER("airport_analyser.fxml"), ROUTE_ANALYSER("route_analyser.fxml"),
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AIRPORT_DIST_CALC("airport_dist_calc.fxml"), AIRLINE_ADD("airline_add_form.fxml"), AIRLINE_FILTER("airline_filter_form.fxml"),
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AIRPORT_ADD("airport_add_form.fxml"), AIRPORT_FILTER("airport_filter_form.fxml"), ROUTE_ADD("route_add_form.fxml"),
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ROUTE_FILTER("route_filter_form.fxml"), AIRLINE_EDIT("airline_edit_form.fxml"), AIRPORT_EDIT("airport_edit_form.fxml"),
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ROUTE_EDIT("route_edit_form.fxml"), FLIGHT_EDITOR("flight_editor_form.fxml");
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ROUTE_EDIT("route_edit_form.fxml"), FLIGHT_EDITOR("flight_editor_form.fxml"), HELP("help.fxml");
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private String filePath;
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@@ -0,0 +1,33 @@
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package seng202.group9.GUI;
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import seng202.group9.Controller.SceneCode;
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/**
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* Created by spe76 on 26/09/16.
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*/
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public class GettingStartedController extends Controller {
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public void load() {
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}
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public void importAirlines() {
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Importer importer = new Importer(SceneCode.AIRLINE_RAW_DATA, getParent(), getParent().getPrimaryStage());
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}
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public void importAirports() {
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Importer importer = new Importer(SceneCode.AIRPORT_RAW_DATA, getParent(), getParent().getPrimaryStage());
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}
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public void importRoutes() {
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Importer importer = new Importer(SceneCode.ROUTE_RAW_DATA, getParent(), getParent().getPrimaryStage());
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}
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public void importFlightData() {
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Importer importer = new Importer(SceneCode.FLIGHT_RAW_DATA, getParent(), getParent().getPrimaryStage());
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}
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public void goToAirlineSummary() {
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replaceSceneContent(SceneCode.AIRLINE_SUMMARY);
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}
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}
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@@ -0,0 +1,78 @@
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package seng202.group9.GUI;
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import javafx.collections.FXCollections;
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import javafx.collections.ObservableList;
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import javafx.fxml.FXML;
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import javafx.scene.control.ListView;
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import javafx.scene.control.TextArea;
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import javafx.scene.layout.Pane;
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import javafx.scene.text.Text;
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import javafx.scene.text.TextFlow;
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/**
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* Created by spe76 on 30/09/16.
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*/
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public class HelpController extends Controller {
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@FXML
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private ListView listView;
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@FXML
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private TextFlow textArea;
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public static final ObservableList menu = FXCollections.observableArrayList();
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Text text = new Text();
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public void load() {
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menu.addAll("Importing Data", "Viewing Data", "Manipulating Data", "Analysis");
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text = new Text("Please select an option on the left side menu to display its contents.");
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textArea.getChildren().add(text);
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listView.setItems(menu);
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}
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public void sss() {
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String menuValue = listView.getSelectionModel().getSelectedItem().toString();
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textArea.getChildren().clear();
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if (menuValue == "Importing Data") {
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text = new Text("You can import data from the first start up of the application and " +
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"from the 'File' menu on the top of the screen.\nTo import data, select the type " +
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"of data you wish to import. Then select the file (.csv and .txt file) from the " +
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"file selector. The data will be loaded into the program and taken to the " +
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"corresponding summary page.");
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textArea.getChildren().add(text);
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} else if (menuValue == "Viewing Data") {
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text = new Text("There are two types of views available: Summary view and Raw Data view. " +
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"These are accessable from the menu on the top of the screen under the " +
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"'View' tab. You first choose which set of data you want to view and then you can select" +
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" either 'Summary' or 'Raw Data'.\n" +
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"The summary view does not have every column but provides a map of where the " +
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"place is.\nThe raw data view allows the user to view the full data table.");
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textArea.getChildren().add(text);
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} else if (menuValue == "Manipulating Data") {
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text = new Text("Data manipulation is all available in the Raw Data views. There are four " +
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"ways to manipulate data: 'Add', 'Filter', 'Edit' and 'Delete'.\n" +
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"Add: To add a new entry, first go to the raw data view for that data type. Then click " +
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"on the add button located on the bottom of the page. Then fill out the entries in the " +
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"pop-up box and click add at the bottom of the screen. If there is an error with your entry, " +
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"a message will pop up to help you.\n" +
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"Filter: To filter all current entries, click on the filter option and a pop " +
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"up will appear. Then type in the fields you wish to filter by and press the filter button. " +
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"The table should update with the fields specified.\n" +
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"Edit: The edit function can be accessed by right clicking on the entry you wish to edit and" +
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" clicking the edit option. This will lead to a pop up where you can edit the current entry. " +
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" When the edit has been completed, you can press the apply button on the bottom of the pop up. " +
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"Again, when the program detects an invalid field, a message will pop up.\n" +
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"Delete: The delete function is also accessed by right clicking an entry and pressing the delete field. " +
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"This will come up with a pop up to confirm your delete. When you press ok, the entry will be deleted " +
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"from the program. The program also allows multiple deletes.");
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textArea.getChildren().add(text);
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} else if (menuValue == "Analysis") {
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text = new Text("There are two ways to do analysis.\nThe first method is to go to the raw data page and " +
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"press analyse. This will come up with specific graphs that are related to the set of data." +
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"\nThe second method is by accessing the 'Analysis' button on the menu on the top of the page. " +
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"You can select which type of analysis you want from here.");
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textArea.getChildren().add(text);
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}
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}
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}
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@@ -74,6 +74,14 @@ public class MenuController extends Controller{
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replaceSceneContent(SceneCode.FLIGHT_RAW_DATA);
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}
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public void goToGettingStarted() {
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replaceSceneContent(SceneCode.INITIAL);
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}
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public void goToHelp() {
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createPopUpStage(SceneCode.HELP, 600, 400);
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}
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public void load() {
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//nothing to load
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}
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